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Model needed for hologram
I'm having a rather annoying problem im hoping to get assistance on.
Here is where I am at for you to better understand me and what my problem is. Im editing a base model named weequay. I opened it in ModView and looked at the surface tree on the left. I scrolled down to see if there were any unused hair surfaces for the Ghoul2. I saw three things that came to my liking. head_r_hairback_off head_r_hairshoulder_off head_l_hairshoulder_off I turned thease on by right clicking them in the tree... wrote a model.mvs...opened the model.mvs to see this: Code:
loadmodel So i looked at the model_default.skin and saw that they were already inthere with the correct paths. My problem: i know how to remove surfaces by using a .skin file, But i don't know how to add them. I'm assuming that i would have to rename the Surfaces in a modeling program. so again, im trying to Add: "head_r_hairback_off" "head_r_hairshoulder_off" "head_l_hairshoulder_off" Any help from anyone with a true understanding would be wonderful. |
Also.... I'm having the same problem for the saboteur model. there is what apears to be a face plate that is turned off i would love to have that on please help lol.
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The only way i've been able to turn surfaces on is to edit the .glm with an hexa decimal editor.
Unfortunately i dont remember the exact value to look for. |
Hmmmmm That would be very useful...I'm hoping someone else remembers how to because i need either of the two to work to finish a sick map ive made for BWN
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turning a surface on should be as easy as assigning a texture to it in the .skin file.....I think.
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Its not that simple tho....
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