Model needed for hologram
I'm having a rather annoying problem im hoping to get assistance on.
Here is where I am at for you to better understand me and what my problem is.
Im editing a base model named weequay.
I opened it in ModView and looked at the surface tree on the left.
I scrolled down to see if there were any unused hair surfaces for the Ghoul2.
I saw three things that came to my liking.
I turned thease on by right clicking them in the tree... wrote a model.mvs...opened the model.mvs to see this:
So i looked at the model_default.skin and saw that they were already inthere with the correct paths.
My problem: i know how to remove surfaces by using a .skin file, But i don't know how to add them. I'm assuming that i would have to rename the Surfaces in a modeling program.
so again, im trying to Add:
Any help from anyone with a true understanding would be wonderful.
Also.... I'm having the same problem for the saboteur model. there is what apears to be a face plate that is turned off i would love to have that on please help lol.
The only way i've been able to turn surfaces on is to edit the .glm with an hexa decimal editor.
Unfortunately i dont remember the exact value to look for.
Hmmmmm That would be very useful...I'm hoping someone else remembers how to because i need either of the two to work to finish a sick map ive made for BWN
turning a surface on should be as easy as assigning a texture to it in the .skin file.....I think.
Its not that simple tho....
|All times are GMT -4. The time now is 10:04 AM.|
Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2015 - All rights reserved.