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-   -   star pod racer multiplayer (http://www.lucasforums.com/showthread.php?t=145152)

iceydamo 02-26-2005 02:26 PM

star pod racer multiplayer
 
I didnt know where to put this so I put it here my question is there anyway on in starwars pod racer on the pc in multiplayer to add bots or ai racers to make it more of challenge when raceing against my freinds. plus is there anyway to bring the done up pods from single player tournaments.

hope you can help me thank you in advance.

Cataflexia 04-12-2007 07:38 PM

the same cuestion I have.

Nobody know some fix?

urluckyday 04-13-2007 12:06 AM

Please rephrase the question in English, so I can understand it. But seriously, I have no idea what you are asking.

Cataflexia 04-23-2007 12:42 AM

The question is:

The POD's are with the normal upgrades in the multiplayer mode, so the pods not have the same power, speed and turning when I play with pods fully upgraded from singleplayer mode. Question...

There some way for I use the fullyupgraded pods in the multiplayer mode?

Thank's very mutch.

Cataflexia 08-22-2013 03:53 AM

Well...? any suggestions??

There's been a little while to answer me dudes...

what's the problem?

sorry, it's a joke. haha!

Btw, if any know how I can play SW Pod Racer with TCP IP protocol over Win7, i'll apreciate a lot !

wagnemo 08-14-2014 09:01 PM

to play on lan MULTIPLAYER without ipx/spx protocol (windows 7 32/64 bits), download "ipxwrapper": www.solemnwarning.net/ipxwrapper
installation:
1) Copy archives ipxwrapper to game directory
2) Run registry compatible key (directplay-win64 or directplay-win32)
3) Then run "ipxconfig.exe" and select network card

It works windows 7 32/64bits

Cataflexia 08-15-2014 04:37 PM

Quote:

Originally Posted by wagnemo (Post 2853268)
to play on lan MULTIPLAYER without ipx/spx protocol (windows 7 32/64 bits), download "ipxwrapper": www.solemnwarning.net/ipxwrapper
installation:
1) Copy archives ipxwrapper to game directory
2) Run registry compatible key (directplay-win64 or directplay-win32)
3) Then run "ipxconfig.exe" and select network card

It works windows 7 32/64bits

Hooouu dude,

I can't believe that a single person can make happy a thousand of people in the world with this answer.

However, I've probed this wrapper and work so so, because I found a problem.

The problem is about the browsing LAN sessions.

**PHYSIC SIDE**

I've two physics machines, both with Windows 7 Professional 64bits.

In both machines I've configured the IPXWrapper correctly selecting only the principal network adapter.


PC 1 Win7 64Bits Server IPXWrapper

https://imagizer.imageshack.us/v2/37...537/Bs5VFr.png


PC 2 Win7 64Bits Client IPXWrapper

https://imagizer.imageshack.us/v2/37...537/IwYeoD.png


So, into the game and when I select the Multiplayer Menu, the game recognize the emulated protocol and now it can join now, also the second PC can join to this Multiplayer Menu too.

https://imagizer.imageshack.us/v2/12...537/F5r9TH.jpg


This message don't appear now with the IPXWrapper.

https://imagizer.imageshack.us/v2/12...742/ur6JNx.jpg


Physic Server Side Multiplayer Menu

https://imagizer.imageshack.us/v2/12...539/VlHvnp.jpg


Physic Client Side Multiplayer Menu

https://imagizer.imageshack.us/v2/12...631/ANphAO.jpg

But if I Host a game the other PC Client don't see the followed hosted session.


Physic Win7 64bits Server Hosting

https://imagizer.imageshack.us/v2/12...910/a0QdiU.jpg

https://imagizer.imageshack.us/v2/12...537/XS4s3l.jpg


Physic Win7 64bits Client Joining

https://imagizer.imageshack.us/v2/12...910/MZqoHj.jpg



**VIRTUAL SIDE**

So, I've investigated a little more and I've installed VMWare 8 with Windows 2000 Pro and Windows XP Pro.
In this point the games are configured without the IPXWrapper by obvious reasons.
After of installing the NWLink/IPX/SPX protocol in Win2k and WinXP the game work fine in the multipayer menu section.


Virtual Win2k IPX Configured

https://imagizer.imageshack.us/v2/10...540/zWK6wG.png


I don't have touched anything into the IPX protocol of Win2k or WinXP O.S.'s, simply I've installed it in both.
Also I've disabled Firewall Windows and Antivirus Firewall in both PC's.
I've full conectivity between VM Win2k and VM WinXP machines.
And I've full conectivity between Host PC and VM Machines.

Virtual WinXP IPX Configured

https://imagizer.imageshack.us/v2/10...673/PbmWOO.png


The 3D environment don't work in VMWare machines because the 3D virtual video card seems don't be compatible with SW Pod Racer, but the researching in this case is about the multiplayer conection, not the playing.
Finally, in both VMware machines I can join in the Multiplayer Menu without problems too.
So, in Win2k virtual machine I've hosted a session and in the other hand with WinXP I've searched the previous created session.


Virtual Win2k Server Hosting

https://imagizer.imageshack.us/v2/93...910/BItJgH.png

https://imagizer.imageshack.us/v2/93...661/A4YDSG.png


The result: SW Pod Racer work perfectly in this part, so the IPX Wrapper can't emulate correctly the IPX protocol frame.
The Host PC can't see the current session hosted by the Virtual Win2k machine and viceversa.


Virtual WinXP Client Joining

https://imagizer.imageshack.us/v2/93...673/5MHeOp.png

https://imagizer.imageshack.us/v2/93...537/9riJCG.png

https://imagizer.imageshack.us/v2/93...911/AznsoY.png


I don't know what part specifically in the frame is the problem, but I think that I've discovered something that can help in the future to fix this problem.

This time it was too close dude, too close.

Views of the VMWare machines


Virtual Win2k Server

https://imagizer.imageshack.us/v2/12...539/LDpx29.jpg


Virtual WinXP Client

https://imagizer.imageshack.us/v2/12...540/90nc3a.jpg

I hope that one day SW Pod Racer can be played in LAN in all home's in the world.

Sadly, Cataflexia.


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