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Multiplayer Info (PC Version) -updated
Okay, I'm compiling some useful data from the Multiplayer portion of the game (mostly differences from Single Player) and to help inform people thinking about getting the game (now that I finally have my copy).
If a patch comes out and this stuff changes, I'll update it when I get time! Here's a link to my new Boot Camp site , which will be devoted to Multiplayer strategy and information for RC on the PC. ;) It contains pictures of the various weapons and gear usable in MP as well as some other useful things with more being added as I get time.
PS: If you wish to use any of the images on this page, please email or PM me for permission. I spent a lot of time making the pics, and plan to use them on a future site. So don't just steal them. Take your own danged pics! ;) |
Clears up a lot, thanks Kurgan! You should pin this, too. :)
Hope you don't mind, but I posted a news article because I thought it was really helpful. :) http://www.republiccommando.net/ |
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Thanks, done! Also, here's a screenshot of the in-game server browser.
As of 5:10pm CST on March 5, 2005 (4 days after release), there were 15 servers up. As you can see there's 3 CTF (Capture the Flag), 3 TD (Team Deathmatch), 1 AS (Assault), and 8 DM (Deathmatch). Not too surprising, the least complicated game modes are the most popular at this moment. Hopefully in the next month they'll release server tools (like dedicated server binaries) and we can have more. According to the manual, if you start a dedicated server, you can't start another copy of the game once you "leave" the first game. Thus joining your own server on the same machine seems to be out of the question, at least for now. That limits the number of people who may be willing to host games, until the Linux binaries are released to the public and rental services start offering RC servers. See attached: |
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Here's a pic of the Red and Blue "Flags" from CTF.
(See attached) |
When you have the flag you can't shoot. You're holding the hologram projector in your hand.
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Interesting. Can you use Melee or throw grenades?
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Gah, I never tried. I was too busy running like hell. :p
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I joined a CTF game and I was able to chuck grenades while holding the flag. Of course I got killed before I could see if melee worked (it was 5 against 1, I was the only Trando!). Then the server went down at the end of the round.
I think if you press shoot (fire) you automatically drop the flag. Edit: The flag carrier has this big glowing thing in his hands while he's running around (like a firework the color of the flag) and you can see the big Hologram model in his hand (also in first person view). He can't be missed. |
You can use Melee and Grenades while holding the flag but thats it. Its quite effective :D. Most people I've came accross don't use melee attacks in close quarters, they just run circles and shoot, then they die:D
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Okay, after playing over a dozen or so games of Assault I can now say that there is a huge strategic element here.
If you're carrying the flag you're hugely vulnerable, since you're limited to melee/grenades, and in fact you can't pickup new grenades while holding the flag. So DROP IT and then take out the nearby enemy, grab the grenades, and then move on. Once dropped the flag can stay there for awhile (10 seconds? 20?) and so that gives you plenty of time if you don't screw up. Assault moves VERY FAST, and it's actually a lot of fun (but needs bots, because the teams are often 1 off with people leaving quickly). That's a huge problem I've noticed, people join, then leave after a few seconds. Really annoying. They also don't talk much (that tiny font doesn't help, so bind keys to voice chat as soon as you figure out how!). There is that one map that has the low gravity on it that's really nasty. It's a small map so you can sneak past the defense really easily. In fact you end up hanging out in the other base to just kill them over and over. A couple of things were brought back from UT. The endless "headshot" things (though it's odd when YOU get headshot and the announcer says it in the voice of your species), and "two dead, three dead" (trandoshan). Updated the initial post with info about Trandos. |
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Forgot to mention earlier on, A double tap in any direction will result in the "unreal dodge" a quick "jump" in the coresponding direction you are moving in. Double tap to the left, quick jump to the left, double tap back, quick jump back...ect.
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No offense guys, but posting what you wish the game would have/complaining about the lack of options isn't the point of this thread. We all (well the vast majority of us who've played it) agree that we want "more" than what the game came with out of box. That's a given. But without the tools there isn't much we can do about it right now. |
right right i was just trying to think of wat would make the experience better for me...
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On the PC, in Deathmatch the host of the game can only be a Trooper, he can't seem to be a Trandoshan. However other joining players can be Trandoshans. I don't know if the Xbox is like this, but considering console games are rarely patched, you might be stuck with this "feature." ; p
I don't own an Xbox, so I can't really answer any questions about that version. If somebody wants to start a new thread fielding answers to questions about that version, feel free. This thread is about the PC version... |
Made a bunch of new updates!
Added info on the respawning on Team Maps, the "weapons stay" cvar and it's troubles, the respawn delay thing, and some other bits of info like the error in the manual about CTF. Added a link to my Boot Camp site (also link in my sig). This site features pictures of all the usable MP weapons, for example. Btw, if anyone didn't know by now, the Xbox version and the PC version are NOT compatible online. They have totally seperate communities. |
New Hangar Map added
The new "Hangar" Map has been released by LucasArts. It's the only thing added by the official 1.0 patch (2.9 mb, available from a few sites now).
It's a rather large map (intended for up to 16 players, in all four game modes) on a ship with a small low gravity area outside (connecting the base areas). Essentially you have two big "hangars." One (the blue base) contains some parked Republic LAAT Gunships (and some hanging from the rafters) and Republic Walkers (AT-TE's). They're slightly low res, but that's understandable considering their massive size and the rest of the detail on the map. They're of course non-drivable and you can't get inside them. :( Otherwise the map doesn't really add any new features or anything except some pretty doors that open in an interesting way. Of course, only people with the patch installed can join servers hosting this map. |
Re: New Hangar Map added
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Btw, when do you guys think the SDK will be realesed? |
Sad news...
Well it looks as if we're not getting anything more for this game. No sequel or expansion, no more patches. No more editing tools (no sdk), no linux binaries or server utilities.
We got a map editor and 1 new map both included in the patch. The modding community (small as it is) will have to do everything else. :P PS: The "Bowcastor missing charging meter" mystery was solved. When you host a game your charge meter is invisible. But if you join a game, you see your charge meter as you should. The gun functions the same way in both cases, it's just glitched for the host player. ;P |
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Just curious, are bots (not aimbots, but computer-controlled opponents) available in the full retail version? I generally enjoy fighting against bots when I am in other games, and am considering buying this one for Christmas, since I LOVE the demo (the graphics are absolutely GORGEOUS).
Just wondering if it is possible to start a multiplayer/instant-action-style match with no players except for yourself and a bunch of bots. Please reply soon. Thanks! |
Sadly, there are no bots.
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crud :(
is the game still worth buying, even if just for the singleplayer? how many people are on multiplayer these days, anyway? is it a good enough amount (even if not a lot) that someone could have fun with? :P thanks :) |
Yes.
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thanks for all your help :) i really appreciate it
/me goes out to the North Pole to hold Santa hostage for the game |
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Umm, some one I know was working o a republic commando 2.
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You can play as a trando in DM by going to customize and leaving it on trando (as oppesed to republic commando)
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I hear now there's an extensive mod for this game called "Sandcrawler" which is out. I haven't tried it (since I haven't had the game installed for a few years now), but I hear it changes a ton of stuff, so it might be worth checking out! This is a cool game, don't get me wrong. The trouble is that you'll basically have beaten and mastered everything fun about it in 6-8 hours. Multiplayer is worth a few rounds, but it gets old after a few days (FPS fans just expect more these days). I held out hope that a patch would actually address the many glitches in Multiplayer and some of the shocking oversights (like the lack of bots, linux binaries for DS, customization issues, etc). Alas, it appears that Multiplayer was more of an afterthought for this game... while it can be fun, it's VERY bare bones, and this was a big missed opportunity. Had it been as extensive as Single Player or even as feature-rich and polished as UT2k4 (whose engine it uses), it would have been in competition with the best FPS games of 2005! All LucasArts had to do was enable the release of the tools necessary to mod all aspects of the game and some non-windows server binaries, and we might have a decent MP experience by now.... the potential was there! In other news, I'm not one who has ever played any of the "Halo" series, but I've seen gameplay videos of Halo 1-3, and it appears the action is VERY similar in this game (though there are no drivable vehicles in Multiplayer). PS: People keep rumor-mongering about "Republic Commando 2" but until we hear anything official, I'm going to dismiss them as wishful thinking. The only other Star Wars FPS we've gotten since this game was "Battlefront II" (and the next SWBF game is going to be console only I hear). |
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Throw grenades: Yes. |
I've heard of that sandcrawler mod as well.
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guys i have a problem maybe other have it too now i buy RC original and when i want to join in mp it says that someone use my cd key but its ORIGINAL GAME PLS i want to play rc online HELP Me pls
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1. Find where Republic Commando is installed. Default: "C:\Program Files\LucasArts\Star Wars Republic Commando" 2. Open the "Install" folder. 3. Open the "CDKey.exe" file. 4. Type in your CD key again. 5. Load up Republic Commando. Multiplayer should work now. Hope that helps. |
Btw, I've since been able to play the PC version of the original "Halo" in multiplayer on a friend of mine's computer, and let me tell you, it reminded me a LOT of MP for Republic Commando, except that it had vehicles (vehicles which obviously inspired the ones in UT2k4).
Of course Halo MP plays like a lightweight version of Quake 3 with low gravity jumps, basic vehicles (a jeep and a one man flier), rifle butting and manual reloading. Take out the vehicles and it plays just like RC MP. |
^yea, i thought the same thing. i cant really play Mp in RC because im working on a mod, but halo works just as well, if not better :D
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it doesnt work :confused::confused::confused: and i forgot i changed my cd key i have before one and still said that the code is used so i decide to change the cd key and i change it and pls can you give me ip to try to join in connect to ip
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i had the same problem, but i just went back to the main menu and tried again and it worked... strange :P
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still doesnt work :( :( and one idea about rc mod clones vs droids the droids can be like the models of geonosis in ep 2 in ep 3 droids and like in rc and super battle droids clones can be like ep 2 white,blue,red,green and like deltas i am not spec for that i say my idea :D
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