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Lord Kaisen 07-19-2005 04:18 AM

I want a laser door in my map, so find a laserdoor texture in the 'byss texturepack'. But when i assign this texture to a wall or something, it just looks like a blue wall, you cant look through it etc. ???

riceplant 07-19-2005 10:19 AM

Try the forcefield texture from the doomgiver.

Lord Kaisen 07-19-2005 03:11 PM

I'm sorry, it don't work. When i make a trigger_hurt of it, I can't look through it. Otherwise I can't, too.

riceplant 07-19-2005 04:39 PM

Which texture are you using? I can't get any textures to show up on a trigger, you're supposed to make them a seperate brush.

Lord Kaisen 07-20-2005 05:15 AM

Ok, It works. Are there other textures with this sort of forcefield? All the others I tried didn't do anything.

riceplant 07-20-2005 02:30 PM

Well, there's 'other_field' from 'factory', and 'redfield1' from 'kejim'. If I find any more, I'll edit this post.

wedge2211 07-20-2005 04:32 PM

Just take a look through all the texture sets, Imperial-themed ones are good for forcefields, and find shaders (they show up with a white border in the texture palette) with names like "forcefield" or "field," etc. Place a brush where you want the field to appear, cover its visible faces with the forcefield shader, and its unseen faces with textures/system/nodraw_solid (or nodraw, if you want to be able to walk through the field). If you want players who run into the field to be hurt, create a trigger_hurt out of textures/system/trigger and make it extend a little bit around the forcefield brush.

yangyan 07-23-2005 06:11 AM

is caulk the same as nodraw? ive been using caulk as nodraw so yeah..

wedge2211 07-23-2005 03:32 PM

Almost, but not quite. Nodraw is best to use on brushes that will be transparent.

Mysterious Map 09-17-2005 03:56 AM

In deed there are more Laser Door Textures:
That single player map where you've lost youre light saber....

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