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-   -   Coruscant CTF map (http://www.lucasforums.com/showthread.php?t=150131)

acdcfanbill 07-26-2005 08:53 PM

Coruscant CTF map
 
I've been working on this Coruscant themed FF-Gun CTF map during my free time for the last couple weeks. And was curious what people may have thought of it, or could give for any input/help :)

http://www.acdcfanbill.com/ctf_corus...s/shot0031.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0033.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0029.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0030.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0032.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0034.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0035.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0036.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0037.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0038.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0039.jpg

wedge2211 07-27-2005 05:20 PM

It's a bit...well, plain. You could add a bit more architectural detail (in the form of brushes) where you now have plain or tiled textures, just to make the flat surfaces a bit more varied and 3D. At the very least, split some of those huge flat expanses up with trim textures. Just give the whole map a once-over like that and I'll be happy.

The drop-off into space at the edges is funny, too...I suggest a portal sky with some brushwork buildings to break that effect up.

acdcfanbill 07-29-2005 09:22 AM

well i have been putting brushwork buildings around the outside of the map, but perhaps a portal sky would be better as there would be less brushes in the main map area then...

Mercenary 08-03-2005 07:23 AM

Don't use a skyportal, especially since this is a MP map, because with the combination of wide open spaces with lots to draw your map is going to run too slow.

Try my alternative

http://www.lucasforums.com/showthrea...hreadid=140862

acdcfanbill 08-10-2005 11:00 PM

OK well I've been adding some detail in here on the walls and such, and here are a couple of updated shots. I stuck with the detail brush buildings around the outside rather than create a new skybox because they look more 3d this way. anywhere you see a dropoff into space, will most likely be covered by the other brushes when i copy and flip the blue side. :) also, there is a funny artifact in the upper right corner on the first few shots, so ignore that, as my winamp playlist spilled over my JA window and messed up the SS process ;)

http://www.acdcfanbill.com/ctf_corus...s/shot0040.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0041.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0042.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0043.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0044.jpg
http://www.acdcfanbill.com/ctf_corus...s/shot0045.jpg

yea I know it doesnt look that great, but Im trying to design it for good Gun gameplay as well ;)

The Truthful Liar 10-06-2005 06:19 PM

As you already know, environment could use some fleshing out for the asthetics. However, I bet the gameplay is great. It looks to be that way for sure. :)

acdcfanbill 10-06-2005 07:29 PM

actually, its a little too big :p

acdcfanbill 01-06-2006 01:29 AM

i finnally got around to finishing this (i'm lazy, i know) so you can see the finished product at pcgamemods

http://pcgamemods.com/mod/17927.html


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