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-   -   [TSL] New Selectable PC - Reskinned Zherron Released! (http://www.lucasforums.com/showthread.php?t=150948)

Jeff 08-14-2005 09:25 PM

[TSL] New Selectable PC - Reskinned Zherron Released!
 
New Selectable Player Character - Reskinned Zherron


Download it from PCGM

or

Insane Entertainment (My Site)

This mod has been sitting on my desktop for almost a month now. I finally decided to finish it up by making portraits and finishing the installer. I had actually planned on doing some vert changes on the head model, but it got complicated and I decided this wasn't the mod to do that on. So I'll save that for a futute mod... Anyways, I hope everybody likes the mod! Here's the readme:

Description:
---------------------------------------------------------------------------
This mod adds a new playable character to TSL. The head is based on Zherron, the Khoonda militia leader. I have reskinned the head to make him appear younger, as well as made four Dark Side transitions from scratch. I have tried to make his fall to the Dark Side realistic, and I tried to stay away from the living undead DS transitions. There are 5 custom portraits included (1 normal, 4 DS).

List of Files:

Configuration Files:
appearance.2da - describes the appearance of the new PC
heads.2da - includes the new PC in the game
portraits.2da - includes the new portraits for the PC

DMHC01.tga - head texture
DMHC01d1.tga - DS transition 1 texture
DMHC01d2.tga - DS transition 2 texture
DMHC01d3.tga - DS transition 3 texture
DMHC01d4.tga - DS transition 4 texture

DMHC01.mdl - model file
DMHC01.mdx - model file

DMpo_HC01.tga - portrait file
DMpo_HC01d1.tga - portrait file
DMpo_HC01d2.tga - portrait file
DMpo_HC01d3.tga - portrait file
DMpo_HC01d4.tga - portrait file


Installation:
---------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without
quotes) in your KotOR II directory.

NOTE: this mod uses itemcreate.2da and itemcreatemira.2da files. If you are
already using such files, please read the disclaimer below. It's VERY
important that your .2da files aren't located within a sub-folder of your
override directory!


************************************************** *************************
IMPORTANT NOTE! The installer will NOT look for existing files within
sub-folders of the Override folder, just in the Override folder itself. If
you have modified versions of any of the above listed files sitting in
sub-folders, put them into into the main Override folder before running the
Installer.
************************************************** *************************

2. Next, run the installer application named "Install New PC-Reskinned Zherron.exe" that came with this mod. This will update the necessary game
files and install the Mod into your game. Make sure that there is a folder
named "tslpatchdata" present in the same folder the Installer application
is. This folder contains essential data files the installer needs.

NOTE: You have to run this installer for this mod to work. Simply copying
the files from TSLpatchdata doesn't work!


Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.


Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do
encounter any issues or problems, please alert me via the e-mail above. I
will try to fix them the best I can.


Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this
would be possible. http://kotortool.home.comcast.net/

Thanks for stoffe-mkb- for creating and providing use of her great TSL Patcher. Now, you donít have to worry about .2da compatibility and all that merging files business. Great job stoffe! http://www.starwarsknights.com/tools.php

Thanks to T7nowhere, for giving me some great tips on portrait-making. http://members.shaw.ca/t7nowhere/KotOR.htm

Thanks to all the folks at Holowan labs, for providing guidance and
encouragement along the way. You guys rule! http://www.lucasforums.com/forumdisp...s=&forumid=324


Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. However, I must grant proper permission for you to include anything from this mod in a public mod. If I do grant permission, make sure to give me
proper credit in your readme and include this readme file with your mod.


Snafu7 08-14-2005 09:29 PM

Looks great, im gonna have to dl it as soon as my copy of TSL arrives.

General Kenobi 08-14-2005 11:43 PM

Looks good DM :thumbsup: I like the 4 stage transitions :D

I think if I do any more Exile Characters it will have the 4 stage thing going.

@swgbking you'll love it when you get it :D Especially since we have all these wonderful goodies on the forums to play with ;)

:ben:
General Kenobi

MdKnightR 08-14-2005 11:50 PM

I think that you need to put some color into his lightside face. It looks kinda darkside.

Jeff 08-15-2005 06:56 PM

Quote:

Originally Posted by MdKnightR
I think that you need to put some color into his lightside face. It looks kinda darkside.

Yeah, I guess that is one thing I didn't edit too much. I changed his hair and eyes for the lightside head, but didn't do anything about his pale skin. Oh well, I still think he looks good.

Thanks for the compliments GK and swgbking.

General Kenobi 08-15-2005 07:03 PM

How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face???

Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could.

Regardless still looks good :D

Just my 2 cents :D

:ben:
General Kenobi

Jeff 08-15-2005 07:47 PM

Quote:

Originally Posted by General Kenobi
How about making him a "really light side version" that's got him all rosey cheeked and then the standard one (the way you have it now) could be the "normal/lightside" face???

Not sure if you can have a (just say) 100% lightside face or not but it would be worth a shot if you could.

I wish this was possible, so I could make the default portrait for the "grey" Exile, and then make some changes for a super-lightside face. But theres no way to get it to show up in game.

General Kenobi 08-15-2005 08:01 PM

So the extra slot that we at first didn't utilize was a dark side transition??? Figures :rolleyes: hee hee hee

It's been a few months since I played with heads so I was a bit fuzzy on that. I never utilized it I know for HeAdShOp(s)

It's a shame we can't "specify" at what stage a head entry comes into play accounting for DS/LS points and such.

Anywho don't wanna hiijack ya thread so I'll hush yappin' ;)

This is one of my fav's for male character head looks though and I'm gonna add this one to my collection :D

:ben:
General Kenobi

lighting 06-23-2014 04:44 PM

Is this available anywhere?


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