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boranchistanger 06-21-2004 12:50 PM

A Guide to Clans
This is a guide that I posted in late April that was deleated by the hacker. This is a very helpful guide for those who wish to form a clan and for those who wish to join one. Enjoy and give me feedback.

What are clans (how do they exist before a game starts)?

Clans (aka, guild, house, kinship, PA) are a group of players bound to a common cause under one name, eg The Imperial Expeditionary Force. Because the game is not yet released, the existance of all such clans are generally limited to this board or associated clan websites / forums. Although members of a clan cannot play the game with one another yet, they can certainly communicate with each other, ie discuss clan matters, roleplay and simply talk to one other via message boards, email, pm's and chat rooms etc.

Joining a clan

How do I find a clan?
Before you join a clan, you need to find one. Most clans created for Battlefront should have a thread dedicated to them on this board. Either browse this board or do a Search for a particular on these boards. You can also visit the clan database made by Van Lingo or visit my clan website which is under construction.

Steps to joining a clan.
1. Do your research and spend some time looking in depth at all the clans available. We have a long wait before the game is released, so there's no rush. Remember it's always harder to leave a clan then it is to join one. If a clan as a website read it...ALL of it! If they have forums, read all their threads too and generally make yourself known.

2. Once you've done your research and feel you have an idea that a particular clan is right for you, introduce yourself (if you haven't already) to the members of that clan. Not only is it polite but it's a great way to learn more about the clan. They could have a wondeful website with well-written pages, but itís the members themselves that make up the clan. Get to know them BEFORE you join. I know I always appreciate it when someone says hello, asks a few questions and gets themselves involved on the boards before sending off an application. It leads me to believe they have put some thought into their decision to join and won't dissapear in a week. Clan leaders are definitely more inclined to accept someone they know from the boards, then a complete stranger.

3. Finally send in your application to join. For some clans this will require you to fill out a form on their webpage, for others simply a post on their message boards. Put as much effort into this application as possible. Describe your character in detail with a description of both your physical appearance and your personality. Clan leaders are looking for someone who can demonstrate their commitment to the clan. Thus if you were too lazy to write more then a few lines in your application, Iíd start to wonder how much time would you put into the clan itself. O and cross your fingers

4. The Final Test. This one is for the roleplayers out there, which I assume most of you are. Itís all well and good to pick a great looking clan thatís well established with a host of friendly members and a nice looking site. Who wouldnít want to join a clan like that? The question you must ask yourself is would your character want to join this clan. From a roleplaying persepective, does becoming a member of this clan remain a consistent part of your characterís persona? If you havenít put much thought into your character, then it might be best to hold off on joining a clan until you do.

Creating a clan.

The key is preperation. The first thing that you want to do when thinking about creating a clan, even before you come up with a name, is find support and build up a reputation. No one will join a clan that took you 20 seconds to think up and advertised with your first post on the boards. Donít panic! We have an aeon to wait before the game comes out, so whatís one more week?

Spend some time on the boards getting to know the regulars until you become one yourself. Find out what clans already exist (you donít want to reinvent the wheel) and become familiar with their leaders and members. If you still feel that there doesnít exist a clan that fits your needs and the desire to lead still burns bright within, its time to start laying down the blue prints.

Hopefully it wonít take you long to make a few friends in the community (from PMs, email, etc), with whom you can discuss the beginnings of your clan with. Ideaís alwys come back a little better if you bounce them off a few friends. Here is a list of ideas you may want to establish when creating your clan.

1. How and why was your clan formed? Clans donít just pop up out of no where (at least from a roleplaying perspective they donít.) and this gives you a good chance to begin your clan's history. If you want to attract roleplaying members, this is essential as it allows them to tie in their own characters history with that of your clan

2. What are your clanís goals and ambitions? Now that youíve worked out how and why your clan was formed you need to give your clan a direction and purpose.

3. Where will your clan be situated?

4. What restrictions will you place on aspiring members? Will you only play as certain factions?

5. What will you name your clan? While you shouldnít judge a book by its cover, lots of people do!!! Thus a mature, catchy and creative name that describes the clan well will be a valuable tool in attracting new members. Try not to use the name of a group that already exist's in the movies. Doing so could cause all sorts of troubles for you later. If you arenít creative or mature enough to come up with a reasonaly inventive and appropritae name, people will question your ability to come up with an inventive and respectable clan.

Making your clan grow

Now that youíve conceptualised your clan, itís time to write something down and let the rest of the world know about it. A website will give your clan more substance and a point of reference. It doesnít have to be fancy but do try to include as much information about your clan as possible. Roleplayers generally appreciate content over eye candy. A good webpage doubles up as a permanent advertisement as well as a pre-game home for your clan. Also, find yourself some forums. They allow members to get to know each other better, provides a place to discuss clan matters and gives curious visitors an insight into your clan that only member discussion can give.

People canít join you if they donít know you exist, so now that your clan has been created itís time to advertise. Your first stop should be this very board. Now if people donít join straight away, donít panic. There are a few things you shouldnít do in this situation.

- Donít come across as desperate! IE donít accept anyone and everyone that applies, although this may mean you grow a lot slower it will help keep out the bad apples which will cause you a lot of problems later. Also donít post with messages like Ďplease, please join me, ill give you a high rank if you join earlyí. No one wants to join a clan that sounds like it Ďneedsí members that badly. Also, make sure every members is qualified, even your best friend! That means thorough tryouts for everyone.

- Donít try and gobble up smaller clans by advertising on their threads. No one appreciates it and youíll just find yourself making enemies instead of new members.

-If you will be competative, stress teamwork. To encourage teamwork, work with your members before the game is released on some games similar to Battlefront like Battlefield 1942, Joint Operations and others.

Best of luck to all clans.

-Boran Chistanger

Mountainforest 06-21-2004 03:03 PM

Nice to have that back. You should post also post in in the clancouncil

Sharpshooter 06-21-2004 03:21 PM

I don't know what the clan council is, but it's good to have that info just incase someone does want to start a clan.:D

Mountainforest 06-22-2004 02:33 AM

this is the clan council. It's a little bit like the clanforums here, but bigger. You should take a look.

StormHammer 06-22-2004 08:15 AM

I'm going to stick this thread for a while so that newcomers don't miss it. If any other clan members wish to contribute some useful information on how to run or become involved in a clan, then please feel free to post in here. :cool:

yaebginn 06-22-2004 10:38 PM

good post, haus.

boranchistanger 06-23-2004 09:36 AM

Good job Haus! Very well written.


sircursealot 07-09-2004 01:18 PM

Re: A Guide to Clans

Originally posted by boranchistanger This one is for the roleplayers out there, which I assume most of you are.
I seriously hope there is none of that h0n0rz crap in Battlefront. It already ruined the Jedi Knight series, no need to let it continue into BF.

boranchistanger 07-11-2004 05:50 PM

Re: Re: A Guide to Clans

Originally posted by sircursealot
I seriously hope there is none of that h0n0rz crap in Battlefront. It already ruined the Jedi Knight series, no need to let it continue into BF.
I don't remember what h0n0rz was. What was that?


yaebginn 07-11-2004 07:15 PM

like hwre you cant hit anyone with their saber off. that kind of stuff.

kailaurius 07-31-2004 03:02 PM

Yeah that always cracked me up. Some servers would have rules like no kicking, no backstabbing, no forward lunges, no death from above, etc. or you will get kicked. Lol, it was like o.k. so what can we do?! That pretty much left out everything except just clapping sabers together pfft. Hehe, if I remember correctly those servers didn't get much attention after a while. I mean it was kinda stupid not to use what the game had to offer.

Hesh 08-08-2004 05:32 AM

good post but left a bunch out...

5 most important things for starting clan:

1. Get Loyal/Good Co-Leaders
2. Tryout all members (friends 2)
3. Choose Clan Wars Carefully (dont overstep ur clans boundries)
4. Work on Teamwork during Public Rooms (dont just mess around)
5. Rep goes ^ with Wins not with Talk

hope that helps

boranchistanger 08-08-2004 05:07 PM

I have added a couple of the things Hesh recommended. I didn't add the co-leaders part because many clans are ruled by one guy.


Hesh 08-08-2004 06:05 PM

but coleaders are very important, whos going 2 help u run the clan?

people leave clans when the leader becomes inactive (even for a day or 2)

coleaders need 2 have knowledge of maps, stategies, and of all the players skills.

GSOP 08-31-2004 07:15 AM

Our clan is run by a 6 member council. We have a 'leader' of the council...but all clan decisions (membership...changes...etc) are cleared by the gorverning body. It also helps for division of labor (membership specialists...etc). Makes for a stronger clan...and we have lasted much longer that all the 'i can start my own clan' people who give up because it involves work ;)

MUSA91CM 09-01-2004 09:26 PM

DS has been around for some time now and we are pretty reputable. We have a High Command that sets down a Code of Conduct that establishes guidelines for members. The HC rules on any disputes that can not be handled within our individual squads. The best thing to do for a new clan is establish trust amongst yourselves and form a fair and enforceable law/rule system.

SM_drunkcow 10-13-2004 08:17 PM

I have a suggestion.

Try and find people locally. This way you
can have lans and talk to each other in
person/phone/at school. I only have 3
people in my clan.(including myself). I
know its not enough but we are trying. I
can't accept anyone that doesn't live in my
area because im in middleschool. LOL. Oh, and that 3rd person in my clan doesn;t have his own computer yet.(that will soon change) But its always good to get started locally then go from there. Much easier to deal with.

I know I will get much more people in high school. My brother had a clan locally (4 people in middleschool) once he got in high school it expanded to like 14.

AirRaider_DSC 11-20-2004 02:52 AM

i agree
I agree with the co-leader thing. my clan has 4 leaders
1 main leader and 3 co-leaders

it helps alot to keep order in clan, we have around 20-30

Visit us at: that goes for other clans to ^^ we would like to make freinds

clonearcman 09-18-2005 10:53 PM

Question: Can you reset your clan submission quotas? I'm asking this because i've tried getting into a clan but the "submission quota" has been filled. If "yes" then if any of you are clan leaders please check to see if your quotas filled. Especially the ARC squad clan. :halo2:

{HaD}DARTH MAUL 12-06-2005 07:11 PM

i am in {HaD} and i have just taken over the clan leadership in SWBF1 and i have found that when looking for recruits you should never tell them they are in the clan right away because they might think that they can take leadership roles right then, i have had many problems with people i have recruited screwing around with our forum.

now whenever i recruit someone i ask them to come back to my server the next day, doing this will ensure that they are somewhat loyal and that they are willing to actually join the clan permanatley not just for one day so they can run around with a clan's tag.

just a little advice,
SWBF1 Clan Leader- {HaD}DARTH MAUL

SWBF1 Clan Site

Vader89 12-14-2005 07:50 PM

I would just like to add my 2 cents: I feel a good clan needs a structured leadership. In my clan (BlackSquadron) there is the Fleet Admiral (the big boss) then the Advisory board (5 people) then just a leader and assistant leader (Chief Officer and Executive Officer) for each game. thats how we run things and i feel the system works well.

Intelligence CO
Advisory Board

ghost_01 12-26-2005 12:04 AM

oh well i just got hocked by the clan thingy...i have never joined one i had no idea there were clans for ps2...i thought it was only a pc thing.

and i have a question in the case of console players...since we do not have the chat it normal to join a clan without having the headset?...i mean i cannot communicate with the rest of the clan during a game if i would joint 1

lol thx for this thread...i hope to be in the right place ^_^

Rasputin1st 12-30-2006 10:34 PM

I am looking for a clan but I did not see it on a list of clans. What do I go about findng it? I think its called Legends

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