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Table of contents - list of tools - hosting @ starwarsknights.com
This forum is for the discussion of modding tools only. It allows you to give your comments, suggestions and ask questions to the authors of the tools. For your questions regarding how to do mods, please visit Holowan labs
Unless otherwise specified, the following tools are for both Kotor 1 and Kotor 2: TSL (The Sith Lords). Don't know what you need or want to check the latest developments in Kotor modding? check this Guide to get you started with Kotor modding. It includes a list of tools as well as a brief description of each tool and basic tips on using them. You can also download most of the following tools at StarWarsKnights.com Hosting: If you have made a modding utility and would like to have it hosted at starwarsknights.com too, please contact me, tk102 or stoffe =================== Table of contents =================== Tools classified by : Mod Category Authors |
By Author: (alphabetical order)
cchargin Darkkender Darth333 Dashus & JdNoa DerDivineShadow Fred Tetra
glovemaster HazardX JdNoa jmac7142 Kaspian Kristy Kistic LoneFerret magnusll stoffe The0
tk102
Various tools, including commercial tools, by non LucasForums members:
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About Paint.NET. I have installed and canot load tga files with this one.
I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks |
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Current Version 2.5 Alpha 3 here: http://www.eecs.wsu.edu/paint.net/index.htm |
PaintDotNet_2_1b_Full.exe (26mb) dl yesterday.
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aha.
Thanks :) |
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You'll need to download one of the "Pre-release Alpha/Beta" versions in order to get the .tga file format support... Check the link above for a newer "non-stable" pre-release version. As horrid as that sounds... the pre-release versions should still be "stable" ;) |
I will dl. My bad. I wasn't look on "news"
@ChAiNz.2da You sould put hak-pad in tool section. It's verry good for mod testing. |
the gmax link does not lead to a downloadable free gmax anymore. i guess this is what i get for procrastonating on getting into skinning and modelling.
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uh oh...bad news: http://usa.autodesk.com/adsk/servlet...&siteID=123112 :(
Edit: But you can still download it here: http://www.turbosquid.com/gmax (thanks to svösh for the link) :D |
thanks Darth333 for updating the link, and thanks svosh too.
however... after installation, whenever i run gmax it asks me to obtain my "free Registered User Identification Code by visting: http://www.discreet.com/products/gmax/register/ ". without that Code, i can not run gmax, and whenever i click on that link i get a "Page Can Not Be Displayed" error. help! what do i do? [edit] now all of a sudden the link works for me too, must of been temporary[/edit] |
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My NWmax thing doesn't work. I finally figured out how to get it in, and the panel that is apparently supposed to be there is not.
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I'm using 3ds max v7 and I downloaded the latest version of NWmax (version 8). Before that I tried version 7. And just out of curiosity I put it into gmax, and it didn't work there either.
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Here are all nwmax plugins which are good for import/export kotor/tsl ascii models. When you install plugin you will be prompted to confirm gmax or 3dsmax location. If installer doesn't get right location of program means it will not work. But all this in only one condition: gmax or 3ds max to be installed in other place than c:\
However, this plugin should work just fine for gmax v1.2 |
The first link you gave is the exact site where I got the one that I have. Should I download a different one as well? If so, which one?
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I don't know what willbe good for 3ds7 but you could try NWmax-3ds6-v0_7setup.exe
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Alright. Thanks anyway.
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I noticed a that my NSSEditor and LoneFerrets KscriptEditor are not in the scripting resource tools. Also Anicam by JDNoa is missing above.
Fixed! Thanks for the heads up man! :D ~ ChAiNz.2da |
Ill Really appreciate if you could add KISS (which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT, ive been away for a long time :/ ) in the general mod editing section.
Kiss can be found here: www.gameapps.com Also, it was created by The0 (so you can add it in the "tools by author section" :) )and used in the Customization packs I, II, III and IV, that can be found here: http://www.spellholdstudios.net/mods/custpacks or here: http://corellon.clandlan.net/index.p...ellon/kotor/pp Thanks in advance!! :D |
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The thing with kiss is that it makes them compatible automatically, so yes, it IS easy to make them compatible. Read the KISS info :)
In any case, it doesnt mean that if you dont use it, someone else might want to use it, so ill still appreciate if someone added it to the tool list :) Cya arond!! :) Edit tk102: Done! |
First of all, I love the fact that all the tools are assembled in a nice clean post, thanks D-Trips :p, but I was reading through them, and I didn't see any links to Hex Editors, maybe using a hex editor is out-dated nowadays, but I like using them, I'll search for some and put some links up for someone to check out and see if they are worthy of being on the list :)
This one is pretty good. In general you can find good ones with a simple Google search, I suppose that's why there isn't a hex editor listed :xp: Added. Never hurts to add free tools, thanks man! :D ~ ChAiNz.2da |
Thanks for the tools section, staff! But, if you guys could add one thing, I would greatly appreciate it, as well as all 56k'ers. Could you guys put the filesize next to the link? It would be helpful in deciding whether or not a certain tool is feasible to dl. Thanks!
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Good idea. Thanks for the feedback sithspecter.
Done. |
Thanks very much, TK102!
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holy cow! Things have changed! New advancement in "mod utilities".
Wow... Are people still playing this game? |
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