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Magna Guard VM
:angel: :angel: :angel: New Project :angel: :angel: :angel:
O.K., so I'm gonna finally start working on this thing. Are you happy now :) Here is a horrible screenshot (blurry, like my eyes right now... from the last project). I think I'm off to a good start. Marzout http://img323.imageshack.us/img323/9...screen11mr.jpg |
A new project already? Wowie, good luck with this guys textures.
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YESSSS!
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Looks awesome and yes im very very very very very very vert HAPPY =)
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Looks good Marz. Good luck.
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:angel: :angel: :angel: Screen Update :angel: :angel: :angel:
O.k. Here is a panoramic shot of Magna's head. I feel pretty good about the skin. Experimenting with some new texture techniques. Marzout http://img385.imageshack.us/img385/3601/headpan5be.jpg |
yes yes yes Im so happy now !
I really wanted this model when you made GG model so ..
can watch demo http://www.ugo.com/channels/Games/cl...rticleID=13987 http://www.ugo.com/channels/games/ga...commando_games http://img220.imageshack.us/img220/8...uard4gk.th.jpg |
Sweet.
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Brilliant! It looks quite real already :O
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The shape of the body in the first shot is off.
The shape of the head needs some work. The texture looks a bit undetailed, but seems like a good start. |
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Where are the SSs Marz?
O.o Edit: Oh i see them now =p |
Hmm, how are you going to make hands? MG hands aren't at all like normal hands, they have 4 fingers that work like grippers, and dont have any joints except between the beggining of the finger and the hand, if that makes sense. Its physicly impossible for a magna gaurd to hold a gun, (Don't even think about SWBF2) so how are you going to make/weight the hands? The best way is probbably just to make normal hands that look mechanical, I guess
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If your not sure what doesnt look right, how do you expect me to know? I encourage people to add "constructive criticism", thats what I need. Thanks for at least making the attempt, I just need details. Marzout ... RUKU, what are you agreeing too? You should have jumped in and added some details too. Shame on you. Keep in mind that General body shape has to match the actual skelatal structure. The Magna body proportions do not fit standard human proportions... Like the forarms longer than the biceps, and the shin bone longer than the thigh. I had to fit it to the skelaton, regardless of this. |
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Good work Neomarz, your "skin skill" is better. |
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Well, if it's constructive criticism you want... then damn it.. constructive criticism you shall have! :P Let's see... (It's like a sauna here at the moment, hence my lazy/lethargic state)... Well... - The biceps needs to be much thinner - The head needs to be both taller, and generally larger (in proportion to the body) - The calves should be thinner, yet stocky toward the top - Remember that the thighs are in two pieces, not one solid one That's all I can think of, off the top of my head... without a clean, large shot of the mesh (wireframe would help too :P). I know it's not done, so for half of those points, make note of them when you *start* working on the specific areas ;). @ Cuillere: I'm sure he knows this isn't Quake 4. Remember though: A majority of Quake 4's detail is from it's bump/spec/normal/parralax maps and lighting system, not the colormaps ;). JKA can still have reasonably detailed textures (1024x) so if someone is picky for detail, it's not entirely dismissable or out of the question... |
is it just me or are most of the heads Marz makes for models a bit squished :p
You must have short eyes Marz (lol) Good points Ruku, We didn't give enough constructive criticism on the clone models, we should pay alot of attention to this one that we have all wisened up. |
The arms and legs should be more thin, yes, but talking about the textures I only see undetailed the ears, other than that is perfect, yes, perfect. And Tesla if you have to say :
"is it just me or are most of the heads Marz makes for models a bit squished You must have short eyes Marz (lol)" dont put a **** in the ****ing thread, this is getting full of stupid little babys and you know, is ****ing tiring..meh, keep it up marz. |
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*Screenshot post* "OMG THATS AWESUM" "WOW PERFICT" "AWESOME... Can I do skinz to? lololol!" *New screenshot post* "OMG EVAN BETTAR!" "are u doin *random* clone?" "I like pie" *Another new screen* "OMG LOLOLOLO AWESOME" "cool i can skin too can i join" and so forth.... They either praised it, asked for something they like to be added, or ask to join the team. That was the thread as a whole. Zero constructive criticism. Quote:
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And don't come here as superior...its the typical game and thats what is really over-used. If saying that makes you feel superior or more "wise" (oooh!) im happy that i helped you. As i say, tiring. |
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>_< |
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But, I also know ways to even out wrong movements. According to the capes and robes I've seen from you, you either don't know much about weighting, or do it way too fast. My point is, that there are definately ways to model the MagnaGuard's legs according to the actual shape and making it deform correctly. I didn't post "constructive critism" in your eyes, but what's the deal about looking at a high-res image? Cuillere, I'm aware that we're talking about a texture for JA, don't worry. |
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That's caused through lazyness, don't blame him. English is one of the hardest languages in the world. Erm,..no, I'm not being ironic, not at all,... |
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If anything, the head is too round, in the promo shots, the head is shaped like an ellipse. The eyes are too far apart on your model too.
The upper leg is split in 2 sections, the "disks" of the pelvis area should be more in a "V" shape, just rotate them slightly. This design wont be easy to re-create perfectly, lack of reference for some area can leave you guessing. Concerning detailed textures, it has nothing to do with the game engine, the textures for quake 3 are 256x256 and still look detailed. Since the geometry is so low all the character's DETAILS relied on texturing. Keep it up. |
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I appreciate the critique that Ruku, and the rest of you have offered. I do listen, and I'm becoming better at dealing with criticism (at least I hope). I also appreciate that you weighed in with your opinion, I just needed something to follow. I think there was some constructive criticism in the clone project. I know people say "looks cool", "good job", etc... But my clone set did improve from the comments people provided, and I believe my skinning improved by watching Ruku's work. Some of the things I've tried on the Magna Guard's head are inspired by what Ruku did for his set. I dont really handle praise to well either, It feels a bit undeserving at times. It does however inspire me to keep going, so I appreciate a Kudos as well. I agree we should keep this on track, and stay away from the nagging thing. Now I dont need people just picking everything apart, but I do need sincere thoughts or opinions. I will try to bring this model as close as I can to what it should look like, but there are not that many reference images that show you things like the back, or close ups of the joint mechanisms. If anyone can find images, please post em here. I have the promo image, and I am sighting the episode III comic as well. Sincerely, Marz |
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It's helpful to keep the skeleton in mind. But if you have a good shape, you can still make necessary changes later on. However,..good start so far, keep it up ;). |
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However, I only use MSN and to the best of my knowledge.. you don't. If per chance you acquire it... my MSN address is simply my Gmail e-mail. |
Yay! Looks good Marz :)
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I am capable of doing anything. I am super Mars. It seems that your trying to tell me that I am incapable of integrity in my work. Your wasting my time, because I am a creative entity with sound judgment (most of the time). I'm not really sure what your point is, because your not offering me anything, except that your an incredible source of wisdom. I havent seen any of your work, so I dont really know what the point is. I follow everything your saying, but the point is moot, I am here to do a project not quarrel about your ego over mine. Here, check out a quick splash of my published comic work, and a link to my site. I think youll find that somewhere down the line I will discover the true magic of weighting, skinning, and whatever else. You need not worry friend, I'll figure it out. http://www.geocities.com/neomarz1@sbcglobal.net/ http://img475.imageshack.us/img475/7...compile4kf.jpg |
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Now theres you some models to make Marz...especially from that A Bomb one =) Hehhehe looks very cool. Gonna see if I can find those now. =D
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Sry for going off topic, but Marz, I just realised your birthday falls on the same day as mine!(not same year)
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Look cool alredy , Keep up the good work and GL :)
Ou and are you gonna make a good staff for Magna Guard ?! :) |
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:angel: :angel: :angel: ScreenUpdate :angel: :angel: :angel:
Well I got the torso skinned, and re-shaped. http://img420.imageshack.us/img420/4...profile3ut.jpg |
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