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-   -   entity flush and reverse compiling (http://www.lucasforums.com/showthread.php?t=158157)

Ranius 01-08-2006 03:26 AM

entity flush and reverse compiling
 
1:)
is there a way i can flush entities off my map, so i don't have to manually select each and every one and press backspace and repeat?

2:)
and when i decompile one map, then try to open it, my radiant blocks/lags/stops responding. what is that about?

MDN14 01-08-2006 05:10 AM

1) I dont think so

2) I have never had that problem. What are you using to decompile them with? A special program or just a .bat file you made? If it is a bat file then maybe you did something wrong?

wedge2211 01-08-2006 01:50 PM

Deactivate all your filters (detail, patches, etc) and deselect everything (press ESC a few times). Then press ALT+2 to filter entities from view. Press I (invert selection) to select the entire map. Press ALT+2 again to unfilter entitites, then press I again. Viola, all your entities are selected.

MDN14 01-08-2006 04:41 PM

ooo nice trick, thanks wedge.

Ranius 01-12-2006 02:37 PM

whoa! tnx wedge. i didn't quite think to actually think about it :p

and the program i am using is already integrated into GtkRadiant. although it is version 13 for decompilation of JA maps so tht might be the problem?

MDN14 01-12-2006 05:24 PM

I always used the latest download of Q3Map2 for doing mine. I am not sure what version it was, but I am fairly sure it was later than the one that came with 1.3.12. I downloaded it from the shaderlab web site.

Jahandar 02-22-2006 08:03 PM

you can just recompile the map with the -onlyents option and a clean .ent file


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