Hi, i recently mad a massive map (basically a box with space texture as big as i could, to be a start before models were added), but when i moved everything went into a smear-is there any way to fix this, to have a large map but no image smear?
yea, there is a default cull distance associated with the map, you could try upping that.
the key for the worldspawn is _distancecull i think, u could do a quick good search to check.
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