LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Galactic Discussion (http://www.lucasforums.com/forumdisplay.php?f=586)
-   -   Can captial ships retreat if engines knocked out? (http://www.lucasforums.com/showthread.php?t=160249)

zalcron 02-10-2006 03:24 AM

Can captial ships retreat if engines knocked out?
 
Sorry if this has already beebn asked, but can a ship retreat still if the engines have been taken out? Logical yof course it should be left behind and thus destroyed. Does anyone know out there?

Orao 02-10-2006 03:34 AM

No they can't. You can consider them as lost unless you win the battle.

shadowsfm 02-10-2006 06:42 AM

atleast you can cancel retreat

Teradyn 02-10-2006 10:01 AM

Anyone think that you should be able to control the ships left over after a retreat until they are destroyed? A fully operational ISD or Mon Cal that only has its engines destroyed would probably be able to do some damage before it was destroyed, don't you think?

Orao 02-10-2006 10:06 AM

IMO the dev team would awnser you this :

Sarcasme mode On

We think that this would be too confusing for players......

Sarcasme mode off

This kind of anwser we got for persistent dammage.

wedge2211 02-10-2006 02:32 PM

Without the engines, the ship would be pretty helpless. Park a small, fast vessel right behind the damaged ship, out of its powerful forward firing arc, and just pound it. If they manage to turn towards your ship a little and you lose shields, pull back out of range and let them recharge--after all, they can't effectively chase you. There'd be no point in controlling a crippled ship just to watch it be destroyed by nimbler vessels.

{DHU}Screed 02-10-2006 07:50 PM

I too would like to see the ability to retreat single ships instead of a whole fleet. For instance, you get one of your big expensive capital ships in deep doodoo but it still has engines operational, you should be able to have that ship retreat and bring in another ship that is in your reenforcement que. It kinda sucks that you have to sacrifice a severely damaged ship in order to bring in a waiting one in your reinforcement que.

Just one more small detail that would make this game even better, but I guess the guys at petroglyph never heard the saying "he who fights and runs away, lives to fight another day."

popcorn2008 02-10-2006 07:54 PM

It would be an intereasting feature to implement for an expansion. *hint hint to petro* The ability to retreat individual ships. Nice idea...

Ryebread 02-10-2006 11:21 PM

It is a nice idea in theory but would screw up gameplay alot. An attacker with a big fleet could retreat ships that become damaged and have fresh reserves and likely not lose a single ship in combat. Bad idea in practice.

Orao 02-11-2006 04:54 AM

It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat.

{DHU}Screed 02-11-2006 10:16 PM

Quote:

Originally Posted by Orao
It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat.

QFE

Darth Alec 02-13-2006 09:29 AM

^^^^ And that means.....?

Does taking out engines make ships dissapear? I cant download the demo, so what happenes?

Teradyn 02-13-2006 12:43 PM

Quote:

Originally Posted by popcorn2008
It would be an intereasting feature to implement for an expansion. *hint hint to petro* The ability to retreat individual ships. Nice idea...

Only if the insta-repair issue was dealt with though.

Prime 02-13-2006 01:54 PM

Quote:

Originally Posted by Orao
It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat.

Actually, the hyperdrive is usually a seperate system and distruction of the ion engines does not necessarily mean they cannot enter hyperspace.

jasonirma 02-13-2006 05:04 PM

Quote:

Originally Posted by Darth Alec
^^^^ And that means.....?

Does taking out engines make ships dissapear? I cant download the demo, so what happenes?


a) QFE is a typical expression on forums that means "quote for effect" and means they support the poster without restating the poster's comments. It's meant to keep spam to a minimum. It also looks cool. After all, it's hard to say QFE outloud (pronounced quafei). Okay, that last part is not entirely true. But it makes some modicum of sense.

b) The engines are just another hard point on the ship. When a hard point is destroyed, the ship has visible damage (pretty cool, actually; an ISD has smoke and chunks of the ship missing when you take out a specific hard point at that site). The engines turn "off" (instead of blue hued exhaust, they are "dark" and smoking). But the ship itself doesn't disappear.

Darth Alec 02-14-2006 02:21 AM

A) Ahh.... I see now. Thanks for helping my (for now) inadequet english.

B) Cool, I didn't know that. Now all thats left is waiting for the game, I hate living in europe.


All times are GMT -4. The time now is 10:34 PM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.