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ARrrg stupid fog! need help w custom fog.
ok the shadre:
textures/Angel/cloudlayer2 { surfaceparm nonsolid surfaceparm nonopaque surfaceparm trans surfaceparm fog q3map_nolightmap { map textures/skies/cloudlayer2 blendFunc GL_ONE GL_ONE rgbGen identity tcMod turb 0 1 0 0.1 tcMod rotate -7 } { map gfx/effects/alpha_smoke blendFunc GL_ONE GL_ONE tcMod rotate 10 tcMod turb 0 0.1 1 0.1 } { map textures/skies/cloudlayer4 blendFunc GL_ONE GL_ONE rgbGen identity tcMod turb 0.5 0.5 0.2 0.05 tcMod rotate 10 } } i made a brush at the bottom of my map and textured it with textures/Angel/cloudlayer2, but when i load the map, the brush is always solid. |
are you sure that in GTK Radiant that the texture in the texture selection area has white lines around the texture and if you shift click the texture it opens the shader for editing? Because if it doesnt then you shader is not being loaded properly in Radiant and so it wont compile as it should either. I find that the most common reason that it isnt loading in Radiant is because the shader didnt get added to a line in the shaders.txt file
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how do i fix that so that it loads properly?
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open up the shaders.txt file (found in base/shaders/) and at the bottom add a line saying <yourshadername> (which looks like it will be Angel)
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mmm
not working... what i have been doing is texturing things with the texture and adding the shader in the shaders folder to apply to that texture... |
ARRRG! ok, now its a nonsolid translucent box with the textures scrolling around it, but its not behaving like a volumetric fog. when i go inside the box, its empty, i.e., no foggy effect.
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ok i got it workin
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