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-   -   Bastila Model WIP [Custom Made] (http://www.lucasforums.com/showthread.php?t=164576)

Wildcat' 05-08-2006 05:21 AM

Bastila Model WIP [Custom Made]
 
OK, I've seen a lot of people make attempts at trying to convert the KotOR model but it is illegal and no one succeeded, so I went ahead and modeled her from scratch.

http://img139.imageshack.us/img139/4...basnew12ru.jpg

http://img139.imageshack.us/img139/430/hdbasnew45se.jpg

http://img183.imageshack.us/img183/1...hsaber18tv.jpg

Here's a bonus with her looking confused

http://www.aosw.petrolution.net/pcw/...5/confused.jpg

Modeled in 3DS Max and I need help with textures, the ones in are temporary and are low quality. Also, I have the tools but no knowledge on how to import the model yet into JKA, but I'll look into it.

I originally intended the model for an animation project for fun but I thought It'd be so much cooler to use her in a game.

My [IMG] codes aren't working, so the links to the images are posted

Psyk0Sith 05-08-2006 03:03 PM

The model needs proportion adjustments and the face needs serious attention, when showing a character model, its best to do a viewport screenshot with wires visible (press f4).

Usually its best to model around the JA skeleton, its not a big deal, but you'll have to reposition the meshes properly before you can begin the rigging process.

If you wanna take a stab at compiling the model, you can check out tutorials on my website: Psyk0 3D


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