Bastila Model WIP [Custom Made]
OK, I've seen a lot of people make attempts at trying to convert the KotOR model but it is illegal and no one succeeded, so I went ahead and modeled her from scratch.
Here's a bonus with her looking confused
Modeled in 3DS Max and I need help with textures, the ones in are temporary and are low quality. Also, I have the tools but no knowledge on how to import the model yet into JKA, but I'll look into it.
I originally intended the model for an animation project for fun but I thought It'd be so much cooler to use her in a game.
My [IMG] codes aren't working, so the links to the images are posted
The model needs proportion adjustments and the face needs serious attention, when showing a character model, its best to do a viewport screenshot with wires visible (press f4).
Usually its best to model around the JA skeleton, its not a big deal, but you'll have to reposition the meshes properly before you can begin the rigging process.
If you wanna take a stab at compiling the model, you can check out tutorials on my website: Psyk0 3D
|All times are GMT -4. The time now is 09:15 AM.|
Powered by vBulletin®
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.