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-   -   Got 3D max 8 !!! What import and export thingies do I need? (http://www.lucasforums.com/showthread.php?t=167357)

Quanon 07-10-2006 06:25 PM

Got 3D max 8 !!! What import and export thingies do I need?
 
Hey , I've read a lot of threads about moddeling for JA . So I see I need something called Carcass and something like .xsi and all , but everything seems to be made for max 5 or 6 . SO would these importer / exporters work in max 8 or does anybody knows they already made newer versions ???

Got milkshape to but looks like everybody shoot the program through the head for moddeling :blast9: Lol

Thanx for the replies .

Psyk0Sith 07-10-2006 08:09 PM

-You need this exporter:
http://prdownloads.sourceforge.net/d...n.zip?download
(just find a suitable mirror and download)

-The tools from the SDK (carcass, assimilate and modview)

Quanon 07-12-2006 10:23 AM

So where would I find SDK ??
Think I've downloaded those from Raven ones , I'll look but perhaps its the best
I got them new and fresh :)
Oh yea thanx for youre great tutorials psycoSith , (that l :blast5: ad has god-like stature)

Quanon 07-12-2006 10:31 AM

Scratch my last question !!!
 
Got the SDK files , narf shouldn't be asking these stupid questions . :wornout:

Quanon 07-12-2006 05:53 PM

Got the skeleton
 
Yikes the head is overwhelming me , so do you do head first because there seems to be more bones in the head then in the whole body ?? IT looks very confusing YIKES !!!

Psyk0Sith 07-12-2006 08:56 PM

No, you should read the specific weighting section in complete jk2 guide. Only 9 bones are required to animate a face, of course everything has to line up with the bones or else it'll be a disaster ;).

Note that it's not required to weight the face for animation, so you can just use the cranium for the face/skull.

Quanon 07-13-2006 05:44 PM

Yea I'll try that skull first. ( first learn to walk before you try run :) comes to my mind) ANyway thanx for the advise .


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