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Help, unit spawn editting
How do you edit the amount of units that can spawn past the maximum amount of 32 that the game allows, because I want to be able to fight battles with like 200 people spawned on each side at once.
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......... never heard of that......... never will...
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????
if you never will, then may I ask how do all of these custom maps have like 500 people spawning on each side at once on huge maps.
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How to increase the number of units on the battlefield:
Example: cis = { team = CIS, units = 100, <=== change to something like 100 (max units per side is 400) reinforcements = 250, soldier = { "cis_inf_rifleman",9, 25}, <==== last numbers on these lines have to equal assault = { "cis_inf_rocketeer",1, 25},<===== or be lower than (Units = #) engineer = { "cis_inf_engineer",1, 20}, <===== sniper = { "cis_inf_sniper",1, 20}, <===== officer = {"cis_inf_officer",1, 5}, <===== special = { "cis_inf_droideka",1, 5}, <===== 25+25+20+20+5+5=100 Also you need to add another little code in for it to work. add this line in your ABCc or g_con.lua above EnableSPHeroRules(): SetUberMode(1); So it looks like this: --This adds the CPs to the objective. This needs to happen after the objective is set up conquest:AddCommandPost(cp1) conquest:AddCommandPost(cp2) conquest:AddCommandPost(cp3) conquest:AddCommandPost(cp4) conquest:AddCommandPost(cp5) conquest:Start() SetUberMode(1); <============================ EnableSPHeroRules() end Then save(close) and munge, go play! |
Hey, AceMastermind, what modding system are you using? I've downloaded MapManagerAlpha, but can't open it.
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I'm afraid i don't know what you're referring to?
More details please. |
Uh.. I meant what utility are you using to edit your Star Wars: Battlefront 2?
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Dude. The Star Wars Battlefront 2 Mod Tools. You can find them on Star Wars Battlefront Files, which is the name of a website.
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