Gallofree Transport fix and enabled for GC.
This the fixed XML entry to allow the Gallofree Transport unit for the Rebels to be built in GC mode also, and the tech odd ball stuff is fixed too.
Alot of people knew about the wrong building requirement.
But there was ANOTHER spelling mistake, change the symbol of so the correct spelling is from the odd symbol (I can't type here) I call it *. It is just above in the text from the first mistake.
<*nit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>
to simply this:
<Unit_Abilities_Data SubObjectList="Yes"> </Unit_Abilities_Data>
Now it works. I played it alot to test for tech leveling and such. It works now for Galactic Mode. It was only working in Skirmish Land Mode for me.
Also the 'tech start bug' seems to be gone too. :king1:
just place it in your made up folder data/XML it will override the original file within Config.meg
|All times are GMT -4. The time now is 06:25 AM.|
Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2015 - All rights reserved.