LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Open Jedi Project (OJP) (http://www.lucasforums.com/forumdisplay.php?f=542)
-   -   Midgar help OJP (http://www.lucasforums.com/showthread.php?t=173716)

madcatmach2 12-20-2006 03:34 PM

Midgar help OJP
 
At the request of szico im posting here about a problem were haveing with the map's beta see there are these elavators that when u push the buttion they come to u and inside theres 1 buttion to change what floor it gose to and another to achuly move the elavator. Works fine in base JA but in OJP it gets a little funky. in basic it will come to u but inside it wont move and in enhanced it wont move nomater what we figured sence ur the guys who made OJP you might have an idea why its doing this sence Szico has little to no knowlage about OJP

o and it dose give us an error in basic
http://img213.imageshack.us/my.php?i...hot0000cr1.jpg

razorace 12-21-2006 01:40 AM

mmm, it's probably related to the code fixes we did to prevent players from blocking elvators from moving. I know...the irony. Maybe you just dont have the right mover spawnflags set. Maybe compare your flags to the ones used in the example maps?

madcatmach2 12-21-2006 10:57 AM

well ill send ur advice szicos way and see what he makes of it cus frankly im no maper thow im trying to lurn

madcatmach2 12-26-2006 09:06 PM

i have more info from szico he says
Quote:

Originally Posted by SzicoVII
its a func_static, not a func_plat or a func_door. And tell him it is scripted.


Buffy 12-26-2006 10:28 PM

Midgar v3.0 is released
 
http://www.pcgamemods.com/mod/3331.html
;)

razorace 12-27-2006 12:00 AM

a func_static? I didn't know you could make elevators with those.

ensiform 01-01-2007 06:38 PM

This issue has been fixed, please close the thread.


All times are GMT -4. The time now is 11:51 AM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.