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-   -   [KOTOR] WotOR (http://www.lucasforums.com/showthread.php?t=173733)

T7nowhere 12-21-2006 02:46 AM

[K1] WotOR
 
Weapons of the Old Republic

Well I started this mod over a year ago but it really took about 5-6 months of working on it, the rest of the time in between then and now was spent not modding. Its been a long year and I'm glad it's almost over ;) It hasn't been easy finding the time to work on this but over the last 2 months I managed scrape an hour here and there.

The mod description(copy and pasted from the readme) tells you what you need to know about the mod.

I want to thank Shem for Helping me play test and debugging the mod and for uploading it to FileFront. I couldn't have gotten this mod released at this time without his help.

Also thanks again to stoffe -mkb- for the Super fantastic tslpatcher.

There will likely be questions about the mod so please if your posting about a problem be as descriptive as you can. It will make trouble shooting that much easyer. Comments and suggestions are welcome so don't be shy. ;)

Download
Minor bug fixes, 1.0 to 1.02
Minor bug fixes, 1.02 to 1.03
Copy the contents of the rar to your override folder and allow the files to overwrite any that are already in the Override folder.

Optional mod
lightsaber_7_pack2007_1.02 This mod has all the sabers from my 6 pack plus qui-gon's. Also included in Uthars utc with Blood of Malevolence. The sabers can use all 7 colors in KotoR, although you will have to cheat them in(I know it sucks, but I don't have the time to finnish it.) ANyway It will work without glitches with WotOR, but I can't guarantee it will cooperate with other mods.

------------------------------------------------------------------------
Weapons of the Old Republic
By
T7nowhere,svösh,Mono_Giganto

Released December, 20/ 2006
Contact information:
All this mods team members can be reached through Private Message
at http://www.lucasforums.com/forumdisp...s=&forumid=321

About WotOR:
Positive side effect:
Section I: Installation Instructions
Section II: UnInstallation Instructions
Section III: Possible Mod conflicts
Section IV: Credits
Section V: Special thanks
Section VI: Terms of use

About WotOR: *This mod is intended to be played with a new game, playing it with a current save game may make you miss several cool weapons* The main focus of this mod was to give as many of the interesting npc's their own unique weapons. This mod adds 22 new models for your eye candy pleasure. All of the weapons are integrated into the game as seamlessly as possible. Many of the models are just straight replacements for the characters original weapons some are completely new. It's your job to find out which are which ;).

I tried to keep the weapons balanced, some may even be a little under powered, but since I don't know which path you take through the game I kept them as close to the weapons that are found in the area. Only a few of the weapons have new stats most are the same was the originals.

Section I: Installation Instructions
To install this mod simply begin the installation and navigate to your SWKotOR root folder and hit the “ok” button. The Patcher is set to automatically back up any files that it modifies in your override.

Pay close attention to the install log for warnings and errors. It is very likely that this mod will include the same files that may have been used by other modders. If you have problems installing the mod or trouble shooting installation errors please find the WotOR Thread @ LucasForums http://www.lucasforums.com/forumdisplay.php?f=645

Section II: UnInstallation Instructions
To uninstall this mod you will need to delete all the files that belong to WotOR from the Override directory. the easiest way to find all of this mods files is to Copy them from the extracted archive and and paste them into override and overwrite all files, this will select all of the files used by WotOR and allow you to right click one of the highlighted files and choose delete(to delete all the files selected).

Then find the Backup folder the the patcher created and restore the backups of the files that you originally had in Override before installing WotOR.

Section III: Possible Mod conflicts
The most likely conflicts you will find if any, will be with the .utc(character files). If you do have multiple mods that modify the same utc you will need to combine the files. (I will add the editing of UTC files to the patcher at a later date)
Section IV: Credits

svösh: Darth Bandon's saber

Mono_Giganto: The One's Vibrosword

T7nowhere:
Malak's saber
Ajunta Pall's Blade
Bastila's Double-lightsaber
Calo Nord's Heavy Blasters
Canderous' Ordo's repeating blaster
Carth's Blaster pistol
Chuundar's Bowcaster
HK-47's Repeating Blaster Rifle
Jolee's Lightsaber
Juhani/Quatra's Lightsaber
Mission's Vibrosword
Saul Karath's hold out blaster
Sherruk's Heavy Repeating Blaster
Sherruk's trophy Jedi knight's lightsaber
Sherruk's trophy Jedi Double-Bladed Lightsaber
Yuthura's Jedi Lightsaber
Yuthura's Sith Lightsaber
Bacca's Ceremonial Blade
Zaalbar's Bowcaster

Section V: Special thanks

Special Gratitude goes out to Shem for play testing, proof reading and debugging. I couldn't have released this mod without his help.

A very Special Thanks goes out to cchargin who made it Possible for us to make
new models for use in KotOR/TSL, tk102 for his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without and stoffe -mkb- for the fantastic TSL patcher which has made installing mods much simpler. ;) for those that don't have to set up the installer) :)

Additional thanks goes out to all the people that have been so patiently waiting for me to release this mod and for remembering that I started it ;)


Section VI: Terms of use
This mod may not be re-upload to any other website unless explicit permission to do so is given by the WotOR mod Team.

You may alter the contents of this mod in anyway you see fit for your personal use only.

You are not allowed to use any of this mods resources in other released mods without express written consent of the WotOR modding team.

Edit:Those that have followed the mods wip progress may remember certain things that are missing, well unfortunately I lost some of my wip and max scenes(atleast 50 to be exact) and I haven't had the time to start from scratch, maybe a booster pack down the road. ;)

SithRevan 12-21-2006 02:53 AM

Awesome mod T7 it looks great you have a definate download from me!:D

Shem 12-21-2006 03:13 AM

This was a fun mod to beta test. You guys are in for a treat! :D

mjpb3 12-21-2006 05:27 AM

W00t! I have been waiting patiently along with eveyone else for this one! Looks well worth the wait, too. ;)

Nice job!

Ghost Down 12-21-2006 06:25 AM

Quote:

Originally Posted by mjpb3
W00t! I have been waiting patiently along with eveyone else for this one! Looks well worth the wait, too. ;)

Nice job!

Ditto!

:thmbup1:

- Ghost Down

oldflash 12-21-2006 07:30 AM

This is awesome!

Darth InSidious 12-21-2006 07:33 AM

Looks amazing :D

wasa7 12-21-2006 07:58 AM

Thank you! I have tears in my eyes. Thank you!

TheGreenGoblin 12-21-2006 08:41 AM

Yay!!! Just in time too. My vacation's just started, Finals are over and done with, now I can sit down and run through KoTOR with some nice new toys. :)

JediAthos 12-21-2006 10:25 AM

Heh...looks like I have a reason to start a new K1 game :)

ChAiNz.2da 12-21-2006 10:49 AM

Quote:

Originally Posted by JediAthos
Heh...looks like I have a reason to start a new K1 game :)

couldn't agree more :D

This looks amazing T7... I've said it before and I'll say it again..

"anything you release is nothing short of pure gold."

Though I think you may have upped yourself to Platinum status with this one ..hehehe :thumbsup:

Dirtnose 12-21-2006 11:13 AM

Omg!, So awsome! :D

TheGreenGoblin 12-21-2006 12:35 PM

I've been extracting the files and implementing them individually (since my Override is set up very delicately), so far I've gotten most of the models I've wanted in with little to no problem, but the Sherruk's Heavy Repeating Blaster is giving me trouble (which I chose to replace Canderous' blaster instead). I can get the model in the game but the damned thing is see-through. I thought the I was missing the TXI file but it is in there as well. Is there another file I'm missing? (I've got the MDL, MDX, TGA, TXI, inventory Icon and Base Items file all in there)

Shem 12-21-2006 12:56 PM

Oh, I almost forgot to mention in case it's slipped some of your minds. For those who haven't nominated the mod of the year for K1, nominate this one.

http://www.lucasforums.com/showthread.php?t=173323

This is the best K1 mod out there. That is why I waited till last night to nominate it because I was waiting till this made its public release. Once I a beta tested it, I knew this is what I wanted to nominate, but I had to wait patiently for its release before I could make my nomination (that's why it's almost the last minute :xp: )! Just in time for Christmas! :D

Emperor Devon 12-21-2006 01:22 PM

I thought you'd forgotten about this. Excellent to see it wasn't the case! :)

Jeff 12-21-2006 01:57 PM

Awesome work T7! I might have to dust off my KotOR CD to give this a playthrough ;)

Arátoeldar 12-21-2006 02:16 PM

Sweet mod T7nowhere. :cool::)

Q 12-21-2006 03:28 PM

I just downloaded WotOR and I was wondering if it would conflict with Shem's Malak Improved mod (a permanent addition to my K1 override folder), since it includes a new version of Malak's lightsaber. I'm sure that Shem would know since he beta-tested WotOR.

Thanks!

BTW T7 et al: Thanks for making this mod. I'll try it out ASAP.

Shem 12-21-2006 03:33 PM

Quote:

Originally Posted by Qliveur
I just downloaded WotOR and I was wondering if it would conflict with Shem's Malak Improved mod (a permanent addition to my K1 override folder), since it includes a new version of Malak's lightsaber. I'm sure that Shem would know since he beta-tested WotOR.

It's an easy change. Just open the UTI file "g_w_lghtsbr008" from my Malak Improved Mod and change the model variation from 6 to 200. Hopefully people who are wondering about it are reading this. :D

Darkkender 12-21-2006 05:50 PM

Sure you release this after my mod of the year choice. I hope nobody is looking because I see an edit coming round.

Q 12-21-2006 06:30 PM

Quote:

Originally Posted by Shem
It's an easy change. Just open the UTI file "g_w_lghtsbr008" from my Malak Improved Mod and change the model variation from 6 to 200. Hopefully people who are wondering about it are reading this. :D

Cool. I thought that the fix would be pretty simple. Thanks for the quick reply, Shem! :)

Master Demonius 12-21-2006 06:40 PM

how do i open the uti file

TheNeutrachrist 12-21-2006 06:46 PM

It looks glorious! Can't wait to put it into action!

Q 12-21-2006 06:49 PM

Quote:

Originally Posted by gonar_kracus
how do i open the uti file

I did it with KotOR Tool's GFF editor. Open KotOR Tool, hit File/Open GFF Files, and pick the "g_w_lghtsbr008" file in your SWKotOR override folder. Change the model variation value from 6 to 200 and save.

Master Demonius 12-21-2006 06:51 PM

ok ty
:edit: i cant seem to find the d/l link on the kotor tool site where is it at

Shem 12-21-2006 06:58 PM

Quote:

Originally Posted by gonar_kracus
ok ty
:edit: i cant seem to find the d/l link on the kotor tool site where is it at

It's right above where people comment on the site. If you still can't see it, at the top of the page you should see links that say "Click Here to Download the File"!

Master Demonius 12-21-2006 07:01 PM

ty and i must be blind cuz i didnt see that there

Shem 12-21-2006 07:05 PM

Look for the American, Belgium, and Australian nation flags. If you can see those, the download locations are there. When you find the flags, look for the links that say "Download Now"!

Q 12-21-2006 07:13 PM

You'll also need Microsoft's .NET Framework to work with KotOR Tool. I think that KotOR Tool provides a link to DL it. It's a lot of hoops to jump through, but KotOR Tool is well worth it, even if you aren't a modder (I'm not :) ). You'll see!

Master Demonius 12-21-2006 07:15 PM

ok i have that and is there a tutorial to use the kotor tool cuz i want to learn how do small stuff for my self like placing item places

svösh 12-21-2006 07:18 PM

Excellent work as always T7 no matter how long it took you still got it done and out for everyone, that's a lot more then i can say for myself....

occasionally lurking on HL ;) svösh

Prime 12-21-2006 08:05 PM

Finally some decent gun models! :D

Q 12-21-2006 08:21 PM

Quote:

Originally Posted by gonar_kracus
ok i have that and is there a tutorial to use the kotor tool cuz i want to learn how do small stuff for my self like placing item places

Start here. The tutorials are at the top of the page.

T7nowhere 12-21-2006 10:05 PM

Thanks for the compliments everyone, I'm just glad to get that

monkey off my back. ;)

Quote:

Originally Posted by TheGreenGoblin
I can get the model in the game but the

damned thing is see-through. I thought the I was missing the TXI

file but it is in there as well. Is there another file I'm missing?

(I've got the MDL, MDX, TGA, TXI, inventory Icon and Base Items

file all in there)


The only files Sherruks Blaster rifle needs are:

t7_sherBlstrfl01.tga
t7_sherBlstrfl01.txi
iw_HvRptBltr_201.tga
w_HvRptBltr_201.mdl
w_HvRptBltr_201.mdx
t7_sherrukblstr.uti

and dan14_sherruk.utc if you want him to use it during the game. My

only suggestion is to make sure all the files are named as I posted

above.

TheGreenGoblin 12-21-2006 10:23 PM

What I ended up doing was I ended up just renaming another TXI file and that did the trick. Very weird.

MdKnightR 12-22-2006 02:52 AM

OMG!!! I can't believe he finished it!!!! I bow before the great T7nowhere! However, I can't seem to download it. It keeps telling me "The page you are looking for does not exist or has been removed." HELP!

Shem 12-22-2006 02:55 AM

Quote:

Originally Posted by MdKnightR
OMG!!! I can't believe he finished it!!!! I bow before the great T7nowhere! However, I can't seem to download it. It keeps telling me "The page you are looking for does not exist or has been removed." HELP!

Which country server are you trying to use? America, Belgium, or Australia? I know the American one works because I just tested it. Use that one.

Master Kavar 12-22-2006 06:50 AM

I just knew you wouldn't let us down T7, now I'm glad I saved my Player's Choice nomination for K1. I had a feeling you might be saving the best for last. I'm sorry to see that Jorack Uln's / Master Uthar's double sabers didn't make the final cut, but I still can't wait to get right into this mod.

Jolly Boots 12-22-2006 02:49 PM

I seem to remember more weapons from the request thread a while back. I believe it was Bendaks and Twitchs blaster pistols...or are those being saved for another pack containing the incomplete Bastila single-saber and Uthar double-bladed saber that was discussed?

:disaprove You and MDK need to read an entire thread before posting then... look at T7's initial release post above... the last paragraph to be exact. ;) -RH

MdKnightR 12-22-2006 03:10 PM

Quote:

Originally Posted by Jolly Boots
I seem to remember more weapons from the request thread a while back. I believe it was Bendaks and Twitchs blaster pistols...or are those being saved for another pack containing the incomplete Bastila single-saber and Uthar double-bladed saber that was discussed?

Good point. I had forgotten about those myself, but it would be nice to have those. Wasn't there also talk of having a new hilt for the Padawan saber the PC builds on Dantooine?


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