Need a little dialog & script help
Hey people again, I'm not sure on this.
The above screenshot is an example of what i need to fix.
how can i stop "2" from appearing until "1" has been said.
As i have said in a few other posts i have seemed to have lost my mind the past few days and have forgotten so much about modding, and it is slowly coming back to me, lol.
Thanks in advance.
You could do this with a local variable. After consulting stoffe's helpful reference here, it looks like boolean 110 would work alright. So...
In Node 1:
- Set Script #1: a_local_set
- Set Script #1 P1: 110
In Node 2:
- Set Conditional #2: c_local_set
- Set Conditional #2 P1: 110
WOOOO!!! Thanks TK, it finally works, all the dialog and everything, now i just have to do a play test of the mod up to Bao Dur and then i can release the mod.
Three cheers for tk102!!
:D Thanks MZ. Glad I could help.
|All times are GMT -4. The time now is 07:03 PM.|
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.