LucasForums (
-   Mapping (
-   -   Eve of Redemption (SP) (

Mercenary 01-16-2008 09:29 PM

Eve of Redemption (SP)
A mercenary was hired by the Imperial Remnant to seek out who was bartering sensitive data of their operations to the New Republic. The mercenary was successful in discovering the identity of the trader but has dishonored his agreement with the Remnant by making new demands in an attempt to extort a greater sum. Negotiations broke off and, fearing he is now targeted for termination, the mercenary fled into the sewers of Coruscant to hide. Taryk Kron, a surviving reborn from the battle on Bespin, is sent into the sewers to find the mercenary and recover the data containing the identity of the trader.

Special Features:

- All map textures are custom made
- New roq videos (4 and counting)
- Discovering secret areas increases force power

more details to follow...

ALEXE 01-17-2008 05:37 PM

how close to finito is this?

Mercenary 01-18-2008 02:20 PM


Originally Posted by ALEXE
how close to finito is this?

The cutscenes need to be done. The voice actors should be submitting their sound files soon. Realize that I'm at their mercy when it comes to getting this part done. I have a lot of little things to adjust and some final testing of my own. Once everything is put together the project will go into beta testing and I'd say that could be 2 to 3 weeks away.

Mercenary 02-29-2008 12:06 AM

Beta testing is now underway. If there aren't any serious problems that would cause a long delay, it should be released soon.

acdcfanbill 02-29-2008 01:19 PM

Cool, I can't wait to see the finished product. :)

Mercenary 03-15-2008 12:03 AM

The project has been released today. A big thanks to Darth G and for hosting it.

If you're a map-craft member you can login and get more details and download the file here:

EDIT: old file has been removed

The direct link to the file is:

EDIT: old file has been removed

acdcfanbill 03-15-2008 11:39 AM


Neon 03-16-2008 05:09 PM

I'll be testing this tomorrow.
Can't wait :)

katanamaru 03-17-2008 04:35 PM

Just d/led. I'll give it a shot, it looks fantastic! Is this the beta or finished product?

/edit/ Just caught the finished part. Oh man this is gonna rock.

logan essex 03-25-2008 12:22 AM

thanx, long time since i've seen a sp map

jedimike2234 03-26-2008 03:14 PM

this was fantastic.loved the whole coruscant feeling.the sewers section kinda reminded me of a similar level in shadows of the empire.well done and the voice acting was real good.the skybox and the level was fantastic.kudos,for a well done single player map!

Buffy 03-26-2008 07:56 PM

wow looks amazing !
map looks really nice !
maybe make MP version map too ? :lol:

Mercenary 03-26-2008 09:50 PM

Thanks for the comments everyone :)

For those who are still undecided about downloading it, here are a couple more screenshots:

CrisG 03-27-2008 02:26 AM

Mercenary, Awesome on a scale of 10, i give this a 20! this is map making as it can be done at its finest. Thanks so much! what wonderful work! :)

zabee 03-30-2008 03:38 AM

Agreed. 10/10! Great Work!!!!! AWESOME!!!! This will be staying in my base for a long time.
Hey Mercenary, are you gonna make more maps like these? If you are, i can't wait to play them :D

Dantk 05-03-2008 07:26 AM

A problem in the second map is when you have to jump from one elevator to the next you can't make it without useing cheats.

Mercenary 05-04-2008 12:25 AM


Originally Posted by Dantk
A problem in the second map is when you have to jump from one elevator to the next you can't make it without useing cheats.

The player is given force jump level 3 and you can make it no problem without cheats.

Dantk 05-05-2008 08:26 AM

No you can't not even with useing force speed.

Mercenary 05-05-2008 08:12 PM


Originally Posted by Dantk
No you can't not even with useing force speed.

Have you considered for a moment that your approach is wrong? How do you explain the rest of us making the jump?

lassev 05-06-2008 04:26 AM

It's certainly one of the hardest jumps in SP ever, but very well achievable. During the beta testing I did it numerous times and while my failure rate stayed at something like 50%, it still means I made it every other time consistently. If you are failing it every time, it simply means you are missing something, like Mercenary said. Fortunately the setting of that puzzle is pretty simple so it should be easy enough to try everything possible.

Prime 05-09-2008 09:22 AM

Going to try this tonight! Thanks for this.

CrisG 10-25-2008 12:19 AM

I still think this is one of the very best SP ever made yet, pls make more if you have time M. :)

Mercenary 10-25-2008 01:54 AM

Thanks for your continued support :thumbsup:

I haven't done any more JK modding since the release of this project. I have considered remaking levels from classic Star Wars games and remaking my JK2 project for JA but it hasn't gone further than that. I have no plans to undertake any project right now but I'm open to suggestions and requests.

StarWarsGooN 02-14-2009 12:26 AM

Little Help
I'm stuck at the top after killing the 2 Jedi (twi'lek female & human male w/ green double bladed lightsaber) where the Airspeeders are parked and not sure where or what to do next - ? Any hint or walkthrough at this teeny tiny juncture point is appreciated. Thanks.

nizwiz 02-14-2009 03:23 AM

Strange, I'd swear I fought three Jedi at that point (it's after riding the elevator, right?).

Mercenary 02-14-2009 05:35 AM

Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level.

StarWarsGooN 02-14-2009 09:31 AM


Originally Posted by nizwiz (Post 2588810)
Strange, I'd swear I fought three Jedi at that point (it's after riding the elevator, right?).


Originally Posted by Mercenary (Post 2588839)
Yeah there should be 3 jedi in the pod parking lot. There's a target counter that will trigger the next event when all 3 jedi have been killed. If you don't see the 3rd jedi anywhere restart the level.

Yeah that's what I thought too. I did notice 3 beings standing by or near the airspeeder that took off and flew away in the cutscene before you fight them. Strange.
I guess perhaps maybe it's because I used god & noclip cheat codes to get over to that elevator. I've noticed in certain custom add on levels / maps / mods that things do tend to go awry with certain cheat codes turned on. I will replay that portion of the level without using anything special and see what happens and report back.
Thanks nizwiz & Mercenary.

StarWarsGooN 02-14-2009 11:22 AM

Only 2 Jedi still appear after the cutscene. The Kel Dor Jedi with the 2 lightsabers does not appear after the cutscene.

Would it have to do with the skill level I'm playing the mod on? I selected Padawan / Sithspit.

Gotta admit that that jump over to that elevator is pretty difficult - even with rank 3. Got a youtube video demo for that jump?
Perhaps you should've added a wall nook ledge to jump above and hug 'n walk along the edge to get over there for the less challenged and impatient Dark Jedi Sith. Heh.
I'm playing the mod with all video details set on high / very high.
Below is my computer info:

Windows XP Professional with SP3
PC Chips M848A 5.0 Motherboard
AMD Athlon XP 3000+ 2.167 Ghz
2 GB Patriot PC2700 DDR RAM
ATI Radeon x850 XT Platinum AGP / Catalyst 9.1 drivers
Creative SoundBlaster Audigy (original)
All latest drivers & patches etc.

Mercenary 02-14-2009 09:03 PM

Thanks for your detailed info, I was able to locate the problem. There's a bug in Jedi Academy I wasn't aware of. If you play on the easy setting NPCs with the "shy" spawnflag won't spawn. There's no reason why they shouldn't. You'll have to play the mod on medium or harder settings for all the NPCs to spawn properly.

Mercenary 03-08-2009 10:26 PM

I'm going to work on a version 1.1 mostly to address the issue of certain NPCs not spawning on the easiest difficulty setting. That alone is a significant issue since it prevents the player from completing the mod.

I will take the opportunity to improve and fix a few other things as well. If you know of any other problems let me know so I can have them fixed for the next release.

katanamaru 03-10-2009 08:33 PM

This is a small suggestion: how about lowering the characters force levels a little. The force settings are all pretty high for fighting mostly gun only enemies. This could up the difficulty.

Mercenary 04-21-2009 06:52 AM

I have all the fixes done but I'm still working on many improvements. I'll have some updated screens soon.

I've modified the parameters of the difficult jump in question and made it so that everyone would be capable of making it no matter what your skill level or jumping approach.

katanamaru 04-21-2009 12:33 PM

Sounds good. Awaiting screenshots.

Mercenary 05-03-2009 09:16 AM

Here are some screenshots for Eve of Redemption version 1.1

... more details to follow

katanamaru 05-14-2009 06:56 PM

Cool, still looking forward to this. Man I love sp mods!

Mercenary 05-26-2009 02:32 AM

Testing will start this week. I don't expect it to take too long so the project could be released in a couple of weeks or so. Here's what you can expect:


- fixed an issue with certain NPCs not spawning on the easy skill level setting, preventing the mod from being completed
- fixed a few minor cutscene skip issues
- improved opening videos and cutscene
- improved map textures and skyboxes
- new voice-overs for main character
- many small tweaks and refinements

katanamaru 05-27-2009 03:51 PM

Cool I'm still waiting patiently for this. Fun map so I'm hoping it is even better now.

Mercenary 06-06-2009 03:33 AM

Thanks for your support katanamaru :cheers:

I've made a last minute enhancement that has forced me to rework a few things. It'll be another 2 weeks or so before it's all done and ready to go.

Mercenary 06-17-2009 11:39 PM

I've submitted the final version to jk3files today. I don't know how long it'll take to be posted but keep your eyes open.

For those who have played the original version I think this new one is worth a replay because it's more refined and it's a much better experience overall.

jedimike2234 06-18-2009 11:40 AM

Great news mercenary,cant wait to try it out!I loved the original version and i also enjoyed the updated dash rendar maps for ja.

All times are GMT -4. The time now is 09:11 AM.

Powered by vBulletin®
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2015 - All rights reserved.