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-   -   Two very very important question (http://www.lucasforums.com/showthread.php?t=186135)

Naboo83 02-09-2008 01:09 PM

Two very very important question
 
Hi, i am again!
I have two question!
i'm doing a mod for JA . a fantasy mod for legacyofkain series. an amatorial sequel for defiance.
i have finished the first level, but for complete this i must to script with icarus.
my questions is:
1: how can i insert in the inventory panel of the level the objectives of missions?
2: how can i set the Force power of player at the start of level? my character start with NO POWER AND NO SABER!!!
3: how can i do for change the player character in every level?
(es: in the first level i pilot a ghost, in the second a vampire, etc etc)
4: i don't want use roq moevies in my mod. but i want use character dialogue with text on screen during the game!
dialogue as jaden does in t2_rancor level with elder prisoner, whne they give to he a security key! how can i do it?
Thanks for every answer.
goodbye :D

Naboo83 02-09-2008 03:45 PM

But anyone in this forum wants to help me??? is because i am stranger and italian? or is because nobody like my work?

Pahricida 02-09-2008 04:10 PM

these forums are about dead.
Singleplayer related questions are also kinda hard to answer as most people lack knowledge in that area.
I'd check the filefront forums.

Naboo83 02-10-2008 09:52 AM

D'oh!!! wonderful!!! -____________________________________-
Thank for help, anywhere. ;)

i have found an objectives tutorial of Kengo, but do not function!!! it's for JO and i use Jedi Academy!
I have put the info player start in a trigger once. target of trigger once is a target scriptrunner.
userscript of target script runner have this commands. i have changed the hoth2 string of the objectives str of my mod with the string then i want!
it's the script:
//Generated by BehavEd

rem ( "Start Cda" );

affect ( "player", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_ARMOR", "0" );
set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", $4$ );
set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" );
set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" );
set ( "SET_FORCE_RAGE_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( "SET_FORCE_ABSORB_LEVEL",/*@FORCE_LEVELS*/ "3" );
set ( "SET_FORCE_PROTECT_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( "SET_FORCE_DRAIN_LEVEL", /*@FORCE_LEVELS*/ "3" );
set ( "SET_FORCE_SIGHT_LEVEL", /*@FORCE_LEVELS*/"3" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "HOTH2_OBJ1" );
}

when i wrong?


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