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-   -   Change bolt's colours (http://www.lucasforums.com/showthread.php?t=186371)

Alexrd 02-16-2008 05:30 PM

Change bolt's colours
 
How do you change bolt's colours? And how can you replace the changed file?

razorace 02-20-2008 01:07 PM

mmm, I think you'd change the color of the texture used for the bolt effects. I'm not sure where it's at, but you could probably find it pretty easy by digging thru the asset files.

Alexrd 02-20-2008 03:42 PM

My other problem is to run the modified file instead of the existing one. Any help?

razorace 02-22-2008 01:31 PM

Create a pk3 with the modified file in the pk3 in the same directory structure as it is in the assets files. Drop that pk3 into your /base folder and name it something that comes alphabetically after 'a'.

Then it should work when you startup JKA.

Alexrd 02-25-2008 03:21 PM

Quote:

Originally Posted by razorace
Create a pk3 with the modified file in the pk3 in the same directory structure as it is in the assets files. Drop that pk3 into your /base folder and name it something that comes alphabetically after 'a'.

Then it should work when you startup JKA.


And that works for any file i've changed or just this one?

Tinny 02-25-2008 05:10 PM

Any file.

Alexrd 02-26-2008 10:43 AM

What do you mean with "in the pk3 in the same directory structure as it is in the assets files"
I'm new at coding so sorry...

Tinny 02-26-2008 12:02 PM

Its no problem, lets say the blaster image is in packed in a .pk3 file in this order:

The pk3 file --inside--> Folder 1 --> Folder 2 --> image you want to edit.png

When you make your own pk3 file you should keep the folder names and structures the same, but you can rename the pk3 file to anything you want.

Your pk3 file ---------> Folder 1 --> Folder 2 --> keep same name for the edited image

Alexrd 02-26-2008 03:42 PM

thanks Tinny, this time i understood
once again, sorry...

Tinny 02-26-2008 05:09 PM

No problem, no need to apologize :P.


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