LucasForums

LucasForums (http://www.lucasforums.com/index.php)
-   Open Jedi Project (OJP) (http://www.lucasforums.com/forumdisplay.php?f=542)
-   -   OJP Server problem (http://www.lucasforums.com/showthread.php?t=188626)

Arkan 05-10-2008 03:30 AM

OJP Server problem
 
Hello!

I started using this mod today, and it's again totally unknown for me. I would like use the OJP Enhanced Mod and I've got some problems :
Is there any admins command? Or just the Rcon?
-Can we start with full force points?

That's all. And I'm sorry for you, my english grammar is really ****. I'm not English / American / Australian :P But I think you can understand my sentance.

I checked the forum and I didn't saw how to correct my problems :(

Bubai ! =)

Kaldar 05-10-2008 04:40 AM

Quote:

For progress into the path of the force, we should kills some bot for gain 1-2 point : Can I have the entire point when I start the game? In a Role Playing Game, it's not that RP to see a Sith Lord kills 60 bot for have his Force Powers ^^
Command: g_minexplevel x where x is exp points on start.

Arkan 05-10-2008 06:39 AM

Ok and another question : it's possible to add some emote in OJP Enhanced? For sit, die etc ? Is there some emote in OJP Basic? Can I put them into OJP Enhanced?

Kaldar 05-10-2008 06:48 AM

I tried that in many ways and it's simply impossible without sourcecode. And OJP team is against emotes so no. Btw OJP RP rockzzz :)

Arkan 05-10-2008 06:50 AM

Oh, we can't have the OJP Enhanced code?? :O

DarthDie 05-10-2008 09:12 AM

Yeah you can, when you download via SVN you get both Enhanced and Basic. If you want todo that i'm pretty sure there is a sticky on how todo this. (download via SVN that is)

Maxstate 05-10-2008 12:21 PM

You can have the code and implement your own emotes if you want. But I think that I speak on behalf of the entire team when I say that we won't support you past basic questions.

JRHockney* 05-10-2008 03:26 PM

I personally dont care whether their added or not. I'm not big on catering to that crowd though. I'd rather keep our direction on the action gamers, but anytime you added a rediculously movie realistic combat system and customizable weapon/item setup to JKA, it automatically qualifies as a great for RP mod. As long as our mod is played, thats all I care about.

Maxstate 05-10-2008 04:41 PM

if you consider RP to be "playing"

razorace 05-11-2008 04:08 PM

Guys, this isn't the MB2 forums. Let's be nice. :D

JRHockney* 05-12-2008 01:05 AM

Quote:

Originally Posted by razorace
Guys, this isn't the MB2 forums. Let's be nice. :D

Touche. We're trying! We're really trying!! ;p I don't really have anything against RP, unless they start taking over the mod by out numbering the action servers 10 to 1. I personally like acting and improv, but when they take everything too seriously (which is most of the time) it gets really annoying. There needs to be more comedic, "who's line is it anyways" type RP servers, then I'd be all for it LOL :p


All times are GMT -4. The time now is 06:48 PM.

Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
LFNetwork, LLC ©2002-2011 - All rights reserved.