- - UV-Map Export?
||09-09-2008 05:27 PM
Is there a way to export a UV-Map for a new model out of GMax (without having the boxes around each corner of each square), so as to have a guide when making a texture for said new model?
||09-10-2008 12:06 AM
I've been told texporter doesn't work with gmax, so if that's the case then it's good ol' print screen to the rescue. It's a little more work, but it does the trick. I used the method before I had texporter and I don't have any lasting scars.
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