Single player editing woes
I have been making some changes to my single player game for quite some time and have made a lot of things the way I wanted.
I am having some troubles with a few certain things
1. My goal was to make npcs with lightning only capable of using it when
their saber was not ignited, but it appears that the "saberrestrict" does
not work in single player for either the npcs or the player (works fine in
MP just not SP) perhaps there is some other field to be edited I am not
Tried changing "twohanded 1" for the respective sabers and
"g_saberrestricforcepowers 1" in the jaconfig but that would also prevent
push and pull, and I still want them capable or being used when blade is
2. Another problem I am having is that I changed "forceregen" to 1000 on
every npc in the game as well as all of my customs making it take a lot
longer to regen. It has had an affect on me using the npcs (via
playermodel) but no affect on the npcs themselves.
3. Plus the npcs seem to be able to jump over the moon no matter what level
of forcejump they have (though I am betting this cannot be fixed without
SP source editting) No worries I can let this one slide for now
My final question is about class behaviour
4. I have created a Yoda npc and I did give him "saberthrow" but he goes
way overboard on it. I was wondering if there is a class anyone is aware
of that would make him not do it as much, without me having to lower his
rank or decreasing spskill, as I have had no luck so far.
If anyone has any solutions for these problems, I would much appreciate it.
Hi, unfortunately I don't have any solutions to offer. But, out of curiosity, could you list some of the changes that you've made? Just want to see if there's something I'd like to try out myself. Isn't too often that sp modders pop up.
Really nothing so far, just basic stuff through obscure cvars, saber file editing, npc editing and stuff
well I have only done some changing such increased autoblocking by a lot, restricted all sabers prevented them from being thrown excepts vader and yoda and removed saberthrow forcepower from ever npc except them, and instyead enabling kicking for all saber types. Turning on dismemberment and making it work about 20 percent of the time. Changed the saber I use to be a saberstaff with 2 different color blades.
Most importantly trying to accurately create npc files reflecting the fighting styles and skill levels of those in the movies.
One thing I am hoping to do is write a document describing in moderate detail behavior of the different npc classes through trial and error.
but really as I said just your basic manipulation. Trying to make the game play out more like the examples set in the movies.
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