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-   -   WIP: Galen Marek - Sith Stalker (http://www.lucasforums.com/showthread.php?t=193610)

Neon 11-06-2008 08:07 AM

WIP: Galen Marek - Sith Stalker
 
Finally after all those years I can make a thread in the showcase forum. :)
I've started modeling on the sith stalker helmet today, and I'm going to try to get it in jka. It's my first model that I will get into jka, but I will work on it very slowly, because I rather have a quality model instead of a fast and ugly model.
So feel free to comment, I can use all the help needed.

Here are some screenshots:

http://img377.imageshack.us/img377/5...llfrontyy3.jpg
http://img377.imageshack.us/img377/h...jpg/1/w640.png

http://img440.imageshack.us/img440/7...pectiveoe8.jpg

http://img440.imageshack.us/img440/8...pectivemw8.jpg
http://img440.imageshack.us/img440/h...jpg/1/w640.png

Psyk0Sith 11-06-2008 07:32 PM

I'll be here to witness this moment in JA history! hehe

I totally agree with quality over speed, there's no deadlines when you enjoy the work. I encourage you to show wireframes of the mesh, it's more helpful to point out errors. I'm not really familiar with the design tho, it's from TFU i think?

M@RS 11-06-2008 09:02 PM

I couldn't see anything, could you put them in your LF Album please?

Neon 11-07-2008 02:03 PM

Yes, it's from TFU, the coolest outfit of them all, in my opinion ^^
Here are the wires:


http://img444.imageshack.us/img444/8...lfront2ke2.jpg
http://img444.imageshack.us/img444/1...ontwireaf8.jpg
http://img171.imageshack.us/img171/3...ivewirenj9.jpg

Psyk0Sith 11-07-2008 07:03 PM

The shape should be more along the lines of a human skull, at least judging by the images i found online, what you built has more of a ball shape.

Here's a good way of getting proportions closer:

Load a .glm or .xsi from raven and build your mesh around the head, line up the features such as the eyes (visor) and mouth so you will know they are correct.

I also suggest you dont get too caught up in keeping your mesh all quads, tris will define the end product anyway. Don't be afraid to build the whole thing in "modules" and connect everything together in the end.

Keep the updates comin.

Neon 11-09-2008 06:44 AM

Hm, it seems that I got some problems loading .glm files into 3ds max.
I got the file from your webpage, do I have to load that file into max any other way?

Psyk0Sith 11-09-2008 01:53 PM

Try this:
http://www3.sympatico.ca/psykopat/tools/Kyle&Jan.rar

It's Kyle and Jan's meshes in max 7 format and they are scaled correctly.

Neon 11-09-2008 04:49 PM

Thanks, I've been looking for a file like this for a while.
Btw, do you edit these models, or build them from scratch around these?

Edit: I've been playing with that kyle model, and I must say, I've never worked with these kind of wires (all tris). I've always modeled in editable poly, instead of mesh. So this is all new to me.

Here is a screenshot of putting my helmet on the kyle model. Should I edit the model of kyle, or should I start the body from scratch?

http://img238.imageshack.us/img238/7...t091108ij5.jpg
http://img238.imageshack.us/img238/l...jpg/1/w800.png

Psyk0Sith 11-09-2008 07:59 PM

Personally i always modeled from scratch for JA, i only re-used the hands. I've always built around the skeleton or kyle's mesh, sometimes i modeled from scratch and fitted them around kyle afterwards.

I guess it's up to you, if you feel this will be quicker or easier then you should use it.

The reason the mesh is all tris is because it was imported from the .glm. You could still convert it to epoly but it wont be much help i guess, i havent worked with editable mesh in ages myself, kind of obsolete with the epoly tools.

Neon 11-10-2008 04:18 PM

Ok, I've been having fun with that kyle model. I found a way to create my mesh from it by converting it to editable poly, and then have some edges removed so I can read it better.

Here are some screenshots:

http://img185.imageshack.us/img185/4...t101108de1.jpg
http://img185.imageshack.us/img185/l...jpg/1/w800.png

http://img184.imageshack.us/img184/6...t101108vu2.jpg
http://img184.imageshack.us/img184/b...jpg/1/w800.png

Psyk0Sith 11-16-2008 12:44 PM

I was looking for some iron monger reference and i found something that could be helpful:
http://www.actionfigurecollectors.co...asks_may08.php

I think the mark 2 and mark 3 would be a great starting base for some of the proportions, i usually get a lot of images related to what i'm modeling when i cant find good enough material of the actual item.

Hope that helps.

Neon 11-20-2008 01:17 PM

Thanks for that, but atm school is closing around me, as I am modeling, programming and drawing almost at the same time. So I haven't made lots of progress lately.

Darth - Vorus 11-23-2008 01:55 PM

Maybe I can make some sketches based on the images of the masked marek from the sith end of the game, e-mail me if you are interested

Neon 02-05-2009 02:08 PM

I did some work on this project today after quite a long time now :)
Here are some updates:

01

02

03

Let me know what you think about it :)

hhunter6 02-05-2009 02:28 PM

Looks very good. The helmet looks alittle sunken in on screen 2. right above the t-visor opening. its good though.

steel-devil 10-11-2009 02:04 PM

the skin is ready?

katanamaru 10-11-2009 03:06 PM

Probably not. There hasn't been an update in a while so the model may have been dropped.

steel-devil 10-14-2009 07:28 AM

Yet I would have liked to have the skin it is genial.

steel-devil 11-04-2009 03:24 PM

so any news? Plez If you'd like to have skin

katanamaru 11-04-2009 09:02 PM

It's been a year since he posted a screenshot. You'll just have to accept that it is a dead project.

irish_texan 09-07-2011 09:13 PM

http://www.moddb.com/games/star-wars...e-sith-stalker

http://www.lucasfiles.com/index.php?...n=file&id=1538

Darth Shiftee 09-10-2011 05:51 PM

Make sure you download the version 1.1 from moddb.com, the one on lucasfiles is version 1.0 :)


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