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HK-42 01-10-2009 09:03 PM

Let there be Light!
Does any one know what texture in a module(davik's palace) allows lighting to appear in a module? As you can see in the pic I replaced the file and am not sure which one I use to replace it.


EDIT: thanks to LR I was able to fix it. My lightmaps tga's got corrupted so I had to redo them.

harIII 01-12-2009 08:33 AM

I thought the texture represented the Light.

For example, if you wanted a bright white light, the texture would be white.

HK-42 01-24-2009 10:20 PM


I have another lightmap problem. But on a different module. I edited the lightmap to these things:

Hue: 180
Lightness: 30
Saturation: -30

These are in DI tutorial and worked for my first module but now they don't. My module is black. Completly all I can see is the door and 2 aliens built in to a placeable. Anyideas?

By the way the light map is the one(only one lightmap) for m17af. Tatoonie's cantina.


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