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-   -   A Help for an Rookie Modder (http://www.lucasforums.com/showthread.php?t=196529)

MenuET 03-19-2009 05:20 PM

A Help for an Rookie Modder
 
Hello
I'm new here in this forum
and i want to create a MOD for GRIM
but i don't know anything about Grim Fandango Modding
i want to learn to modificate the GRIM
someone can teach me?????
or send an tutorial or anything
BYE!!!!!!!!!!!!!!!!!

MenuET 03-19-2009 09:33 PM

PS: Sorry for my BAD english:D

Longcat 03-20-2009 07:16 AM

I don't know if this applies to anyone else here, but I'm not sure exactly what you are asking about? Do you want to moderate something? What do you mean by MOD?

Thrik 03-20-2009 07:40 AM

I think he means modification, which I guess applies to stuff like changing the character models, textures, etc.

I don't think this is really something anyone's done, so you won't find any tutorials. Not sure why you'd want to do it with Grim Fandango anyway.

Longcat 03-20-2009 08:35 AM

well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck.

MenuET 03-20-2009 10:25 AM

Quote:

Originally Posted by Jona (Post 2603866)
well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck.

i know this
and isn't only coding
also modeling, texturising
i know this (modeling, texturising, average knowledge in debugging) but i dont know how to open the .lab archives to pick up the models and edit them
also i don't know what tools i need to edit the GRIM
i have here the 3ds MAX and i know to use
but i think only this isn't the sufficient

Uberbob 03-20-2009 06:41 PM

You can extract a lot from .lab files with ScummRev, but as to putting it back in again...

Quote:

Originally Posted by Thrik
Not sure why you'd want to do it with Grim Fandango anyway.

The same reason you want to do it with every game in existence?

Longcat 03-21-2009 11:36 AM

Uberbob: Why?

And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character?

MenuET 03-21-2009 01:53 PM

Quote:

Originally Posted by Jona (Post 2604137)
Uberbob: Why?

And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character?

Jona
i have an moderate experience in modding the other 3D games (like Grand Theft Auto and Worms 4 Mayhem)and i know GF uses polygon models, like any other 3D game.
and i have an idea how to Grim Fandango runs

"why not remodel the whole character?"

is exactly that what i make, for example, for make the new protagonist, i pick up the Salvador Limones Model, delete his face, make new face, and retexture his clothes, making an opened suit

i had drawn the new protagonist, but this is drawn in a notebook paper and i don't have an camera to take a photo:(

MenuET 03-22-2009 10:01 AM

Quote:

Originally Posted by Uberbob (Post 2604015)
You can extract a lot from .lab files with ScummRev, but as to putting it back in again...


The same reason you want to do it with every game in existence?

yes


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