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-   -   JA Machinima I Am Making (http://www.lucasforums.com/showthread.php?t=197727)

Phantomgunex758 05-17-2009 12:34 PM

JA Machinima I Am Making
 
Hey guys,

I am relatively new to JA and a few friends and I are thinking of making a machinima for JA. This machinima may have minor skinning and modding involved, but only basic stuff, as the only background of modding I have is in the Halo community.

However, we would require help from more senior members of this community. There are certain things we need to do:

- Get a good Video recording software - Yes, no $$ to get a good one, must be freeware and able to record sounds.
- Learn how to move the ingame camera - We know how to use console, but not move the camera
- Learn how to get rid of the HUD - The stuff can get in the way during filming.

I would appreciate help in these areas, and would greatly appreaciate it if I could receive some.

More news on the machinima will be released soon enough, if I can get these stuff resolved.

Thanks to all.

Psyk0Sith 05-17-2009 01:32 PM

1.Dunno...

2.
cg_ThirdPersonVertoffset -16
-moves the camera down or up, you could move down with -1 or up with +1

cg_ThirdPersonAngle 180
-rotates camera around any degree you choose.

cg_ThirdPersonRange 100
-(how close or far the camera is)

cg_fov 100
-Changes the camera perspective distortion

cg_ThirdPersonCameraDamp
-Changes how the camera follows you when in 3rd person mode. Useful when taking screenshots. Default value is: 0.3

there's also exec files that can be run to use the numerical keys as camera controls

3.
cg_draw2d 0
will deactivate the HUD

Helpful tips for demo recording and whatnot:
http://jediknight3.filefront.com/fil...Commands;71385

Phantomgunex758 05-19-2009 07:48 AM

thx man!


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