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-   -   My SWBF3 Classes (http://www.lucasforums.com/showthread.php?t=197858)

omgwtfbbqlolzorz 05-24-2009 05:16 PM

My SWBF3 Classes
 
So far I just have Republic:
http://i251.photobucket.com/albums/g...Troopscopy.jpg
http://i251.photobucket.com/albums/g...Troopscopy.jpg
http://i251.photobucket.com/albums/g...Troopscopy.jpg
http://i251.photobucket.com/albums/g...Troopscopy.jpg
Liek my ideas? Comment

jawathehutt 05-24-2009 08:52 PM

TL DNR although I am impressed that you think them to be so good that you felt the need to make the list look extremely tacky and annoying to read with your little trademark disclaimer thing.

LordJhredmo 05-25-2009 01:31 PM

I wonder why you would make engineers for Republic/Separatist even more ridiculously imbalanced with turret dispenser, yet the later era engineers don't...

Also, it wouldn't be a "Guardian Droid," but the Magna Guard. Guardian Droids weren't even a major character anywhere, other than Star Wars: Droids, which was nothing.

Something I would like to see are more classes in space... A captain/admiral class for space would be cool. They could have a rally of some sort, and (this has been discussed before), maybe they'd be able to command the vessel itself.

Noting the side-by-side battle between the Invisible Hand and Guarlara over Coruscant, the turbolaser/proton torpedo exchange of bombardment reminded me of classic naval warfare in the 17th-19th centuries. I'd like to see more of that in BFIII. Moving capital ships, maybe a couple of them, and realistic ship sizes, unlike what BFII now has, which is very disproportionate when you actually look.

While some of your ideas are okay, it would need a lot of revisions to make it actually balanced.

Bokken 05-25-2009 02:52 PM

Balance, that's the million dollar idea, isn't it? Probably something that is not going to be first and foremost in the developers' minds. As for another concern about space, I would prefer it if, on so many of the space maps, the flagships weren't right on top of each other, causing nothing but landing parties throughout the whole game.

LordJhredmo 05-27-2009 01:50 AM

Look at my new topic posted... =/

The end is nigh. Armageddon hath come.

redblood18 05-27-2009 01:55 PM

Here's my list.
Sepratists
Battle droid
Super Battle Droid
Dwarf spider droids mark 1 & 2
Crab droids
Those Commando droids off of the Clone Wars
Magna guards with melee weapons
Droikekas
The Octuptarra droids
The Chameleon droids
Maybe the Annihilator droid
Cortosis Super Battle Droids
Baron droids
Ultra battle droids
(all of these droids won't be available all at once,of course)

Republic
Clone troopers
Episode 3 troopers
Jet troopers
clone engineers
clone sharpshooters
clone pilots
Clone commandos
Arc troopers
Intel officers

I don't want to bother with the other factions now

CrownStar 06-01-2009 09:39 AM

That was a…long and composed list, to say the least. But you have good ideas in there, though. I like some of it.

TKT101 06-12-2009 11:41 AM

Wow it's been a log time since I logged on to state my opinion on the lasest BFIII ideas...anyways. Nice long list man I love it except for the fact that most of those would unbalance the game completely. And I like also see space units like Lord Jhredmo already stated in his post. Overall the list has some good ideas but it would cause severe balance issue(turret dispenser for engineer...)

LordOfTheFish 06-12-2009 04:24 PM

I think there should be no more than two new units to each faction. Having a billion different options isn't necessary.

I'd add-

Republic:
-Advanced Recon Commando (ARC)

CIS:
-Octuptarra Combat tri-droid

Empire:
-Storm Commando

Rebels:
-Rebel Infiltrator

That would be completely awesome! Those units would make a fine addition to the game. I'd also like to see some more heroes/villains added.

TKT101 06-13-2009 05:49 AM

No more than two? The others have had at least 4 classes. I think 2 would bring it too low. But I do get what you're saying though, that 10 classes per factions is way too many for a Battlefront game.

Anyway, those would be some good bonus classes to put into the game as long as they weren't not over-powered.

M@RS 06-13-2009 01:08 PM

Quote:

Originally Posted by TKT101 (Post 2634544)
No more than two? The others have had at least 4 classes. I think 2 would bring it too low. But I do get what you're saying though, that 10 classes per factions is way too many for a Battlefront game.

I don't think 10 classes per faction would be too many. As long as all of the classes have are balanced, I'd enjoy the diversity. That was something that Frontlines: Fuel of War did very nicely. You could "create" your own class. This allowed for quite a bit of diversity even though there was a small amount of weapons to choose from (about 5-6).

TKT101 06-13-2009 01:40 PM

I like the create-a-class idea. Frontlines was a nice game that went unwanted by many gamers though(too bad... I loved it). It could work a little like COD4's class system which was one of the best ever made. But of course some would hate it because it is not the classic battlefront style.

You are right about that if the 10 classes were balanced, it would still work but not the ones that omg...whatever his name is... made.

LordJhredmo 06-14-2009 05:06 AM

Who doesn't love classic clone troopers, though? I can't get over Phase II. They're just so perfect...

http://screenshot.xfire.com/screensh...50925984cf.jpg

LordOfTheFish 06-17-2009 03:22 PM

I do enjoy the classics myself. I dislike the SBD however.

@TK101-

That was just my opinion, I'm saying it's right or wrong just I don't think the game should be flooded with new features. I do have an interesting idea though.

A special forces mode. Like Assault, only with the spec units of each faction. Rebels/Republic vs. Empire/CIS.

Your thoughts?

LordJhredmo 06-19-2009 05:17 AM

It would make a nice idea for an IGF event, if that were available... But isn't that basically Hunt mode?... I mean, it could be implemented into the Hunt format.

I have to reiterate to commend jawa on his comment on the background trademarking by bbq... l-o-l... Just l-o-l....

Bokken 06-19-2009 10:28 AM

You could actually make a mod to the same effect. Infantry Assault (like Mos Eisley) is basically just Hunt with more kills needed and more CP's.

LordOfTheFish 06-20-2009 12:29 AM

I could... if I had modding skills. Modding is something I know little to nothing about. I don't use them either.

joesdomain 06-23-2009 02:45 PM

I never got Modding on Star Wars Galactic Battlegrounds. I would say allowing modding in a Battlefront 3 would be no use to me. I definitely think keeping it simple to the 4 original armies, Confederacy, Republic, Empire, and Rebels is the way to go. The way to enahnce the game is adding enemies/allies from native people of that particular planet. Battlefront 1 and 2 were terrible on that issue. The computer allies/enemies were too stupid or really hard. Here is what they should put in the game:

Gungans and Naboo soldiers-Naboo
Tusken Raiders, Jawas-Dune Sea
Jawas, various aliens species-Mos Eisley
Jawas, various alien species-Mos Espa
Gammeroan Guards, Weequay, other jabba guards, Jabba's Palace
Wampas-Hoth
Ugnaughts and cloud city guard- Bespin
Ewoks-Endor
Geonosians-Geonosis
Kaminoians-kamino
wookiees-Kashyyyk
republic security,royal guards and senate guards-Courscant
Feluciaians-Felucia
I don't have any ideas for Dagobah, Mygeeto


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