Sith fighter attacks...
Newbie here but veteran of playing SW KotOR 1.
I just recently loaded the game onto my laptop and I just got off Taris but I can't get past the stupid Sith fighters! I've tried using the arrow keys since I only have one of those touchpad mice on the laptop and no real mouse like one would have on a pc.
Is there any cheat or something that can make it so you can skip the Sith fighters?
I don't think there is a way to skip that one, though there is a mod that prevents you from getting into any more. Do the guns fire when you use the arrow keys? If they do, you'll want to start shooting the second you can(as in keep hitting the key until you start hearing the firing sound, but don't stop), and you should take out at least two or three of them at the start.
Several easy solutions I can think of.
1. Hook up a mouse to the laptop
2. Hook up a PC controller to the laptop (I use my controller instead of my mouse)
3. If the game lets you, bind the arrow keys to the Mini-Game movement.
You should at least use a mouse, it's pretty much impossible to beat that w/ a touchpad
Yup, at least a mouse is required to give fast tracking to the guns up and down as well as laterally. And hit the fire key (left mouse button by default) like a machine gun, taptaptaptaptap...you don't run out of ammo and it'll fire as fast as you can hit the key.
Even then I find it a challenge. A game controller would probably be easiest, but mine is a full control column for flight sims and isn't suitable for arcade style play, so I stick with the mouse and usually get through on the second try if I haven't played it in a while.
Gets my heart beating every time, don't give up on that feeling just for convenience, it's one of the cool features of the game, that and the swoop racing. With a mouse it's not too hard with a little practise and worth it.
To improve this feature what would've been better than the option of bypassing it, would be that if you couldn't down all the Sith Fighters then the Ebon Hawk would load a "ship damaged" module and turn up to the next planet in need of expensive repairs before being allowed to leave the starport.
It is a bit frustrating to have such a finality that you either stay and destroy all the Fighters, or blow up and have to load an earlier savegame. What happened to cut and run?
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