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Have you ever heard about "Machinarium"?
Ey guys, just finished playing this brilliant game and thought you may be interested. I know it's not Lucas related -in fact, it's from a completely unkown independent studio- but it's well worth checking out. Basically is a point & click adventure with charming characters, outstanding music and well-thought puzzles (not very long, though).
It tells the story of a little robot who was kicked out from its city and needed to go back; strangely enough, the story unfolds without dialogues, only with drawings. To be perfectly honest I'd say I erm.. "tried" it without purchasing, but after 3-4 hours I was hooked and bought it. Really nice effort from these guys @ "Amanita design", definitely looking forward to a second part. Seriously, play the game (and, if you like it, show the designers some support buying it). http://spooky.com.mx/var/images/mach...rium_title.jpg PS: if you want to know more, just ask the guy with the <Ask me about Machinarium> badge... :D |
Yeah, I've played it, it's brilliant. I was saying "aww" on multiple occasions at the little robot.. not to mention the awesome art.
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Beautiful game, haven't enjoyed an adventure game as much as this in a long long time. Can't recommend this game enough
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I liked the demo, but it didn't give me the incredible feverish dreams that Samorost did. I fully intend to buy it soon, though.
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I was very pleasently surprised by Machinarium! I first played the demo and it was so much fun and I then just had to get the whole thing!
I liked it so much I ordered the boxart on a square canvas for on my wall (ignore the awful fake silver frame below) :) http://www.jorrin.com/machinarium.jpg |
Wow, that looks awesome! Did you get it custom ordered?
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I'm more intrigued by that strange sacrificial box... what is in there, Quez? What are you up to? What dark and terrible secrets are you trying to unravel?
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I really like the game - am playing it now, actually - but the puzzle design gets on my nerves. Apart from the occasional pixel-hunting, it sometimes wants you to do puzzles in a certain way when you clearly can do them in another. For example,
There's also been a couple of times where I missed hotspots because I hovered over them with my cursor, while the robot itself was far away. Still, I love the game and it does have a unique charm. I recommend it. |
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http://www.jorrin.com/dott.jpg :P and this of course: http://www.jorrin.com/bandana.jpg :p |
:o does it say LucasTones for you?! What's happening?!
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err-- yes, certainly. It's does, indeed! :p actually i manually input that quote..and memories of your former self took control ;
And on topic: Have they announced a follow up game of any sorts since the success of Machinarium? |
Forget the topic, you show-off bastard - you just brought up a whole host of ancient memories of our collecting days. I still never got that bandana :~
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yeah i played it a couple months ago. its really good. i recommend it many much.
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****, I haven't gotten around to playing this, but I bought the UK special Edition in a DVD box that comes with an insanely illustrated walkthrough with designer documents as well as an artbook and soundtrack CD.
I recommend everyone to buy this release no matter what country you are in. |
The beautiful walkthrough is also available from inside the game
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Machinarium is a great little game - the artwork is gorgeous but some of the puzzles are sodding hard.
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I haven't played this game, and so having nothing to add to the actual thread topic, but on the secondary topic about Queztone's wall...
Why is it that his books are floating in mid air? And more importantly, why has nobody else pointed this out as odd? |
I don't think they're floating... you just can't see the supports they're resting on because of the angle of the photograph, and the books themselves cover the wall mountings, thus making it seem the books are floating. I think. It's very clever in any case.
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