hello i need a skinner for 2 models that iam making the uvw unwrapping doen't make sense to me
So you want to know how to lay out uv's in 3d max?
Or the uv mapping doesnt make sense?
actually iam using gmax for some sabers
the uv mapping and uvw mapping never make sense for me
Gmax and max default uv tools should be pretty much the same, if you want to give it a shot, watch these:
Uv mapping a cylinder:
Uv mapping a mailbox
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