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Monkey Island, SCUMM, and iPad/Pod/Etc
Hey I had a question for the scumm hacking experts out there:
With Apple cracking down on interpreted languages or whatever, how do the Special Editions of Monkey Island run in there legally? I thought a lot of the main logic was still interpreting scumm compiled scripts... or did they change that for the special editions? |
You know that's a very good point. But as far as I know it's still just interpreted SCUMM
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Been looking into the legalities of it, so it does turn out that interpreted code may be used indeed, according to various sources:
http://www.appleoutsider.com/2010/06/10/hello-lua/ Quote:
Assuming that the ancient scumm scripting, which mostly directs objects in the game and does not directly interfere with the os-level calls, was most likeley approved for use. I'll try to sneak a peek at the monkey 1+2 demos and see if I can at least list out the files that it contains. |
Apple's enforcement of their own rules is very inconsistent, and this rule is no exception!
The Frotz app, for instance, is a fully fledged Z-code interpreter that allows you to download games of your choice - no "embedded interpreted code" here. If I was being uncharitable and had looked at the quality of stuff available on the App Store recently, I might even say that Apple don't even inspect apps closely enough to realise their rules are being broken... |
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