TUTORIAL- edit weapon ammo & Damage
Your properties are gonna look WAY different (whats typed in) because I'm working on the ARC trooper Mod. ignore it. dont change anything except what i selected
so step Zero: open Itunes. start some music. i perfer Slipknot, but thats up to you. :D
#1: open Unreal Editor.
#2: go to the Actor Classes Browser, and UNCHECK the "Use placeable Classes only" box
#3 Open the "Inventory" tab.Then the "Weapons" tab. the list of the weapon names will appear. I will do the DC17mBlaster. double click it.
#4 from the new box that appears, open the "weapon" tab
#5 change the pickup ammo count to any number. this is the ammount of ammo you get when this weapon is picked up.
#6 If you would like, change the "ammocount" to a higher number. this will make EACH clip as many shots you would like per reload.
(ex. 2 500 clips for 1000 capacity)
#7 close the grey box. now go back to "inventory", and open "Amunition"
#8 open "DC17mBlasterAmmo"
#9 open the "Amunition" tab in the new grey box.
#10 in there, change the numbers for "Damage" (10,000= i shot kill)
And "MaxAmmo" to a higher number (like 1,000 or more for more ammo capacity.)
Questions? send me a Visitor or Private Message!
I love it! This is gonna help out a lot :D And do you want me to reskin any of the laser burst animations, like the one that appears at the end of the barrel? I can make it any color you want, just for some variety :)
btw, did you guys know the gunship beam cannon damage is like 2000 or something? :p
You're my best friend! :')
I'll do it a bit later...
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