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Newbiemodder's Korriban Expansion
And the saga continues..........
This mod creates new areas for the player to investigate on the planet Korriban. ReadMe Quote:
http://www.filefront.com/17827126/NM_KOR_EXP.zip Make sure you read the ReadMe before playing. Hope you enjoy. If you want some screenshots, click on the link in my signature. |
Excellent work Newbiemodder! =) Can't wait to finally play it, glad to see you finished it! You want it up on KotOR Files... I'd sure like to see it there! :xp:
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()_o
Congratulations! I super surprise, to be sure, and another reason for me to get TSL working properly again! This has been a long time coming, I am sure you are thrilled to get it out! Thank you for completing it, I will play soon :D Downloading..... |
Nice mod, i just want to ask to you set different levels for the force powers you created (high lvl recommended), and edit the dialog so they have a proper description like the other powers.
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WOO-HOO! I cannot wait to play this baby.
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Congrats on getting this done! I'll have to give it another runthrough. Sorry I never got the mini maps put together.
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*Going to test this mod rightaway!*
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sounds sweet-ass-awesome :)! thanks a lot.
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Very nice, thanks for releasing this, Always good to see the world expanded.
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I always though Korriban was too short. I will be downloading it immediately.
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Hey NB, been testing this for my K-Files review, however run into a snag, getting into the tomb which requires the 3 keys... Where do I get the 2nd key from? I have keys 1-3... Please don't say that one entrance tomb :xp: as having defeated the Sith Lords, I couldn't get into the vault and no-one dropped anything either...
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Show spoiler
Additional Spoiler - Security Center Show spoiler
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Just FYI....I believe there is a compatability issue with Qui-Don Jorn's HOTOR Saber Mod....it looks like they share a common dialog file name for Darth Sion....The quickest fix appears to be temporarily remove the existing "sion.dlg" file (from Hotor) from your Override in order to play my mod.....If not the Sion's dialog will not fire during the battle with Darth Poxus and you'll just be stuck.....
See if I can't put together a little patch to fix it. Thank you. ***Here's the patch***** http://www.gamefront.com/files/20000...P_PTCH_1.0.zip It includes a ReadMe...but basically take the 2 files one .ncs file and ond .dlg file and copy/paste to your override. |
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All mine is doing is firing a saber replace script. sion_sbrrepl.ncs. [CODE][void main () { object oNPC1 = GetObjectByTag("DarthSion", 0); object osaber1 = GetItemInSlot(INVENTORY_SLOT_RIGHTWEAPON ,oNPC1); object oNewsaber = CreateItemOnObject("sion_lghtsbr_135",oNPC1); if (GetIsObjectValid (osaber1)) { DestroyObject(osaber1); } AssignCommand(oNPC1, ActionEquipItem(oNewsaber,INVENTORY_SLOT_RIGHTWEAP ON)); DelayCommand(0.5, SetLightsaberPowered(oNPC1, TRUE, FALSE, FALSE)); }/CODE] I dont know if you need this but there it is anyway.. |
Quick question...
EDIT: bug report: I collected all three keys, but my journal didn't update, and won't talk to me... |
Uh, how do I get access to this new content? Didn't found anything in Uthar's room, so far as I can remember playing-it 3 hours ago. I'm done with both the academy and the tomb where you get to see Revan. I can't seem to do anything else on Korriban :S
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@phil
Show spoiler
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Damn! Okay, I'm going to go back a few saves :P
After I redid the part you mentioned, I was able to pursue my quest. However, 2 things to mention: though there's an objective added, nothing's written as a title nor description. Furthermore, when I arrive close to the tomb, there seems to be a path I'm not able to take. After goofing around-it, I found a way to make appear a sign that indicate I could change area. Only, I cannot. Even when I walk in the direction, not working!!!! I could provide you with screenshot, If you wished... |
Korriban needs more love, and this mod does it.
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I've just added Jolee to the party and avoided numerous geometry crashes to make it to Darth Fang. When I try to talk to him, the game crashes... Is this normal?
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When I first downloaded this mod i had the same exact problem with Darth Loqi, he didnt have a a body but he was still in the target reticle, yet when its supposed to start a convo with him when you get near him, the game crashed. What i did was reinstall and delete some of my many mods that might have been causing problems for it, such as sidequest mods. |
Z - It has to be some kind of mod conflict
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Yeah, it's crashing in the Security Room in the Secret Academy, too... I must have majorly messed something up.
Oh well! I'll try again with fewer mods in a bit. I have hunch it's the Super Content mod that's screwing things up. |
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Bugs/Incompatibilities/Plain stupidity on my part?
So... I've
Show spoiler
Any suggestions? |
If you have found the ship and acquired Jett into your group go face Darth Poxus...Did you find all three keys? and nothing happened? what mods do you have installed?
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I found the ship, yet I have no idea how to find- or who Jett is... And yes, I have all three keys and Belloq doesn't give me any dialog options; just says: "Be careful out there."
Anyway, I currently have TSLRCM 1.7, Hotor 1.5, Bao-Dur's Charged Armor, Your Korriban expansion (obviously), a few re-texture mods, warp/cheat armband and Ultimate Class Robes. |
Edit: I think I may have figured it out why belloq didn't talk...it may have something to do with the conditional. I used a == for the journal quest in the script when I probably should have used =>...see the spoiler for quick solution
Show spoiler
did you also notice the patch in this thread regarding HOTOR? If not you will need it. |
Here's probably your culprit: Hotor 1.5
Lots of incompatibility between the two, unfortunately... |
Incompatilities not an issue anymore
Hey guys, just wanted to drop a line and say that I just played through Korriban Expansion again with no problems...except one I dont think has to do with HotOR...
Show spoiler
Anyway,..HotOR 1.6 is totally compatible with NM's Korriban Expansion and you no longer need the compatibilty patch. One other thing though.. Show spoiler
Ok Im off.. QDJ |
Let's see ...
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I didn't have major issues with the pull chain, a message Show spoiler
and yeah, amazing! about Kreia, she's full handed after rejoining the party, I couldn't have noticed 'cause I've tweaked her appearance quite a bit :roleyess: ... so thanks for that bit of info. that's it, for now ... :thmbup1: |
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Ok well, I didnt get that message...:( When I playthrough again with new character I'll check it out. thanks QDJ |
@KDJ-
Ths sith statue room....The door is locked, but should be able to be opened with a mine or grenade if I recall correctly...you should be able to set a mine...run away and the mine should explode and the door open...if not, there must be a conflict or glitch somewhere. I did not know that regarding Kreia...thanks for the info...I'll check into it. |
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Oh yeah,...hehe. duh.:thmbup1: |
ummm visa is a rackeoul help!
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That must be a mod conflict...what mods do you have installed and in what order did you install them? Did you install any mods that alter or put a new appearance.2da into override rather than use the tsl patcher after mine?
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Im guessing he has Full Force mod installed..just a guess.
oh, nevermind me..you have rakghouls in your mod too..:P |
Believe it or not, I have never actually played through this whole thing.
My game crashes after almost loading the "Sanctuary" module - after you find the ship and defeat the Sith Templars. This is what started to appear right as it crashed (it has been brightened): Show spoiler
I have these major mods installed: TSLRCM 1.7 Korriban Expansion Cathalan (ugh) Enhanced Merchants Full Force Mod VP's Module Tweaks |
Ugh...no idea...for some reason this particular part of the mod is where many have said they have a problem. I recall having some problems with this particular area when it comes to the npc's there and equipping them with helmets and stuff. Caused all kinds of troubles for me. Seems to conflict with some mods...I think it may have to do with the on_enter script and a particular npc. PM me your email and I'll send you a simpler onenter script which hope will work
EDIT: Looking at it though....it looks like it may be a texture problem or conflict of some kind....that stretching is coming from the red cirlces on the walls. In your pictuer the red circles in the hallway are wrong...they should be entirley that red webby texture from Malachor......your have brick part to it which should not be there...interesting |
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