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-   -   [WIP] Kotor Tabletop D20 Version (http://www.lucasforums.com/showthread.php?t=208133)

jordo21 08-09-2011 11:57 PM

Kotor Tabletop D20 Version
 
I have fond memories of playing the Star Wars D20 RPG system and I always wanted the stats in Kotor to be the same. So I am in the process of making a mod that converts the stats and other things to the Star Wars D20 Tabletop version. So far this is what I have in the mod: All the items have been changed to reflect the prices and stats of what is in various Star Wars d20 RPG books. Also all the classes have been changed to the d20 tabletop RPG version. And this is for Kotor 1 by the way.

You can download it and try it yourself and see what you think at:

http://hotfile.com/dl/126382289/92c4...letop.zip.html

Please let me know what you think, what you would like to see included, and any bugs you find. Thank you!

Capibara 08-10-2011 03:38 AM

Would you mind posting a more detailed read-me file or something like that, elaborating a bit more on the mod for those who don't know the tabletop version?

jordo21 08-12-2011 03:19 AM

Quote:

Originally Posted by Capibara (Post 2787830)
Would you mind posting a more detailed read-me file or something like that, elaborating a bit more on the mod for those who don't know the tabletop version?

Ok so for more detail, basically most of the items got a price increase, replaced most of the items with the ones in the Star Wars d20 RPG books which has the affect of making ranged weapons more deadly but melee weapons are basically the same. The armor now has different levels of damage resistance instead of increasing defense.

For classes, most of the classes got slightly more feats but some feats are now not available to pick from for certain classes. The Jedi classes overall got slightly less powers but more feats, with consulars getting the most powers but few feats, with jedi guardians getting the most feats but few power choices, and sentinels get even amount of powers and feats. Also the class skills got changed for most of the classes. Ummm, thatís all I can think of for now.

bendarby24 08-13-2011 08:04 AM

you cant do it because i have tried and vp has treid and you just cant do it because it is hard coded :(

LDR 08-13-2011 12:01 PM

It's not hard-coded. It's easy to change weapon stats and such. I don't know about class skills, but maybe he could change the class names by going into the dialog.TLK file, I think.

Fallen Guardian 08-13-2011 03:27 PM

You can change class skills I'm pretty sure, or at least add ones. In jonathan7's Character Start Up Changes he makes it so each class has persuade as a class skill.


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