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90SK 08-14-2011 07:47 PM

90 SK Retexture Project Stuff
90SK Mass Content-Add Mod, versions

VERSION 1: http://knightsoftheoldrepublic.filef...Fix_Plus;76635 (3/11/07)
VERSION 2: http://knightsoftheoldrepublic.filef...tastasis;85653 (1/9/08)
VERSION 3: http://knightsoftheoldrepublic.filef...tent_Mod;89554 (4/24/08)
VERSION 4: (11/28/11)

My channel on KotOR2-Files

90SK/CaptainSkye: http://knightsoftheoldrepublic.filef...tainSkye;21930


I am currently updating my large content mod, my pet mod, that adds robes and armors in cascading quantity to integrative KotOR II. It is completely compatible with vanilla base K2.

The next update (as of 8/6/11 - onward) will focus on compatibility with other mods and with current builds of restoration projects, also trimming some of the excess off the previous incarnations and making what's left sleeker and better integrated.

Compatibility and content updates forthcoming, smoothness and some reduction of excessive adds from the previous sets of this content forthcoming.

Any compatibility errors witnessed or favorite robes requested for updating or saving vs. other models or robe ideas for freed up equip slots ARE WELCOME! Lend me your ideas!


First update is this Iridonian armor; attempting to clean it up and readd the Iridorian bounty hunter as an engagable opponent, repable armor and possibly voice mimiked VOs

what I have so far

Uploaded with

more pictures coming, mod ETA four months. :)

CptPriceless 08-14-2011 11:21 PM


By the way, this will be compatible with your old robes and tunics right? Those were the best robes I have ever seen.

Zhaboka 08-15-2011 03:47 PM

I LOVE your Super-Content mod and I totally wish it were compatible with other mods. Looking forward to whatever you add!

Snard 08-15-2011 07:52 PM

This looks great. Cant wait to see whats added :)


Originally Posted by CptPriceless (Post 2788241)
By the way, this will be compatible with your old robes and tunics right? Those were the best robes I have ever seen.

My guess would be that they are compatible, considering they are both made by him. Usually, mods by the same person are often compatible.

90SK 08-17-2011 12:02 AM

I'm probably adding him without VOs, but I do like this character from KotOR I and revitalizing him as an opponent of the exile seems like a good idea.

Attempting to make it a standalone unique item. Should be available at some point as an encounter loot or find.

Canderis 08-17-2011 08:51 AM

I can do helmeted VOs quite well if you'd like.

Dark_Ansem 08-17-2011 02:22 PM

space suit that I Love! thanks!

90SK 08-21-2011 02:58 PM

Sith Holocron 08-21-2011 03:50 PM

90SK, how large is the texture of the Iridonian armor.

90SK 08-21-2011 05:58 PM

The one pictured above is 512x512, which is enhanced from the default 256x256 that I consider much more difficult to work with and not as attractive.

90SK 08-25-2011 10:36 PM

More experiments.

Snard 08-25-2011 10:56 PM

Oh damn. That looks awesome. Nice Job

90SK 09-09-2011 11:40 PM

Ok, so here's a rough outline of how the wearables are going to look once I'm done:

- Master Robes = Unchanged open crotch versions, all relatively new reskins, svosh collar included hopefully
- Jedi Robes = Movie Master Robes, new reskins pour moi

(There's gonna be a glut of robes placed in-game since I've reskinned for the movie master models and default jedi master models as sets, and there are eight Jal Shey replacements. That means I'll have like fifty textures to play with total so I'm gonna be overhauling all the robes in the game with juicy retextured replacements. I'll try to fit as many in as I can without being ridiculous.)

- Jal Shey Robes = Maurader Class tunics, RGB+90sk
- F light armors now featuring metallic shine.
- G heavy armors polished up nicely.
- H heavy armors polished and several added, as previously featured.
- Flight armors replaced with full body suits pictured previously.
- Other light armor polishes will be present but not that many.

- I'm including my overhaul of the armor icon system naturally since by now its the staple of the mod in all three versions.

I don't have any pictures because I broke the feature in my janky K2 setup on my laptop, so it may be a while before I can provide anything reasonable as proof that this stuff is actually getting done because they just won't take.

jonathan7 09-10-2011 07:15 AM

Great to see you back around here 90SK :) Great stuff always enjoy seeing what your upto and always great to have a veteran modder back around the forum producing stuff. 90SK please feel free to use anything you like from Force Fashion II by the way, or to add my Revans Robes Revisioned to K2 should you so wish!

90SK 09-11-2011 04:37 PM

Thank you very much Jonathan, I love what I do :D
Many thanks for your permissions as well! I'll put it to good use!

Here are some more screenshots of what I have so far:

Fallen Guardian 09-11-2011 04:47 PM

Looks great.

Dak Drexl 09-11-2011 05:53 PM

WOW those robes are awesome. How you do such texturing I'll never know ;)

90SK 09-12-2011 01:26 AM

The full body flight suits pictured above are pending release on KotORfiles, I'll post in the taris upper city emporium section when its out. Also, I have packaged and submitted my Bao-Dur refitting mod that slims down Bao-Dur's overall look and makes him normally-bodied without a fake arm. Hopefully both of those will be posted relatively soon.

The larger content mod is shaping up nicely, I may even go so far as to add some sequential script stuff, though I don't know how much I can do and with what I have yet to decide... but things are going smooth so we'll see. :D

Sith Holocron 09-12-2011 05:07 AM


Originally Posted by 90SK (Post 2789381)

So your skins work on Targus' New G0-T0 Model model? Excellent.

90SK 09-12-2011 12:58 PM


Originally Posted by Sith Holocron (Post 2790748)
So your skins work on Targus' New G0-T0 Model model? Excellent.

Yes indeed, pending his approval of course. Though I am having some troubles with the texture sort of inflating to twice the size when I apply it. Hopefully I'll be able to figure out how to fix it!

Warlord664 09-12-2011 11:26 PM

I really like those robes! Your a very good skinner.

redrob41 09-13-2011 02:31 AM

while I think that the spaceman's armour has been nicely upscaled, and refined (with nice colour too), I don't think that the black body sock areas are working. Without shaded detail, they look like black voids, or holes that all light disappears into. I think they need some highlights, just to give it the appearance of rounded, volumnous muscles, rather than a flat, 2D area.

The robes are looking fantastic. I especially like how you've managed to work in that center 'collar-connected-to-rib-belt' thing that was part of the original model (that couldn't have been easy). The layered clothing (jackets, vests, shirts) is working well, and looking natural (just the right amount of shading along the edges). :thumbsup:

90SK 09-14-2011 03:44 PM

^ Spaceman armors are already pending release on kotorfiles, there's only so much I can do for that armor model as it is fairly low resolution, I used the flight suit slot and have four colorful variants so hopefully that'll be worth the timeframe I've put for its release. I do agree though that it could use work though I won't be updating it again for a while.

I should say with total respect that while I appreciate the praise for the robes as that mod is salvaged and finished by me, it is not my original work and should thus not be credited to me in such totality. Their owners will be credited in readme format same as all the other authors helping me with material contributions.

I'm working on install details right now, got two polished party members and all heavy armors, robes and M class armors accounted for and being polished. There are approximately 30 to replace the old 30, plus one perhaps that I think I added to the Onderon palace museum in the last mod, and also handmaiden's robe. still have to account for the added scenes NPCs merchants and placed custom item codes, so there's still a chance that there will be compatibility issues with this mod though I've written the instructions and layout to be plain as day and hopefully compatible with the TSLRCM which is my benchmark for compatibility. The brunt of files in this mod will be copy-type, while the scripts and dialog and merchants will probably still need to be install-type.

The heavy armors haven't really changed much since the last release. They're more or less in their final format, best ones pictures below + robe tease and Mandalore portrait.

Achilles 09-14-2011 03:49 PM


I was never very fond of that particular robe model, however you may have just changed my mind about it. Great work, as usual.

newbiemodder 09-14-2011 04:18 PM

I think your robe skins of the jedi robes and the dark jedi robes look fantatic!

LDR 09-14-2011 06:02 PM

I like the Mandalore mask. Isn't that the mask used on BOS and Quanon's re-done Mandalore? I LOVE it now, the color of the mask is now in-tune with the armor.

CptPriceless 09-14-2011 06:47 PM

Mask is great. :)

Qui-Gon Glenn 09-14-2011 08:28 PM

Yes, the mask is a reskin of silveredge9 and quanon's creation, but the re-coloring is excellent.

I actually like all of the work you have done here. You are talented

Zhaboka 09-15-2011 12:07 AM


They were my favorite part of the Super Content and they're my favorite part of whatever it is you're making now.

Is there any chance you'll consider releasing a collection of your reskins as separate cheat-able items in-game?

Capibara 09-15-2011 11:06 PM

Wow, just wow. Those armors look really, really good.

90SK 10-01-2011 06:16 PM


Originally Posted by Zhaboka (Post 2790984)

They were my favorite part of the Super Content and they're my favorite part of whatever it is you're making now.

Is there any chance you'll consider releasing a collection of your reskins as separate cheat-able items in-game?

No but I'm making giveitem code templates with the screenshots so getting them via the console in-game will be very easy.

I am updating the super content mod once again, this time hopefully in a sleeker, more intuitive format that should be compatible with TSLRCM and M4-78EP mods.

I'll provide giveitem codes matched to images so you cheaters out there can have easy access to the content. Also, I'm making installing this one as much of a no-brainer as possible, so that means a very comprehensive set of instructions in the readme and a similarly comprehensive installation process.

Slstoev 10-02-2011 11:08 AM

In the 3rd pic some of the robes look like they could be armored jackets - now that would be even more epic.

90SK 10-03-2011 09:58 PM

Armored flight suits and slimmed/two-armed Bao-Dur mods now available.



Disturbed205 10-03-2011 10:30 PM

Both the files link to invalid pages, I found the flight suit page, but it won't let me download. Filefront has waaayy too many problems, can you upload to DeadlyStream, Mediafire, Megaupload, or such?

90SK 10-03-2011 11:13 PM

Best I can provide, for the time being, I will post other links and Bao-Dur screenshots when I am able to.

Phildevil 10-03-2011 11:45 PM


Originally Posted by Disturbed205 (Post 2792413)
Both the files link to invalid pages, I found the flight suit page, but it won't let me download. Filefront has waaayy too many problems, can you upload to DeadlyStream, Mediafire, Megaupload, or such?

Reload, reload, and reload, and... until you see-it ;)

90SK 10-13-2011 04:16 PM

Mass Content Mod Updates
The large mod I'm currently working on will be more in keeping with the Ultimate Robe Pack I created some time ago, wherein it reworks the different robe content and also enhances the armors as well.

-> The entire E and D class armors have been enhanced, mostly contrast tweaking but some recolors as well. My work with the heavy armors H class is finished, see previous screenshots. I have kept the master robe model with svosh collar fix as the jedi robe, with movie style master robes as the master robe (smaller jedi robe model is done away with).

-> Added tunics with the marauder model, see previous screenshot. Jal shey armors are in J slot (revans robes) with four variations.

-> Onderon bounty hunter encounter is intact, Telos/corpseDxun traveler sub NPC quest is also intact. I am attempting to remove the Nar Shaddaa merchant I added, but I'm keeping the one I put on Onderon.

-> Canon synthesized Mandalore and shiny HK droids are both functional. I am playing through the game with TSLRCM and this mod (I'm calling it Style Synthesis Mod) installed to check for errors though I doubt I will find any, there were not installation conflicts. I have changed almost all clothing inventory textures and many UTI inventory clothing items but luckily they are practically untouched by the TSLRCM and the mandalore mod is TSLRCM compatible, and if there are module edits that change the vanilla defaults my mod will simply act over the changes in the same way they would act over the defaults.

-> There are some easter eggs also like a polished version of the apprentice armor from VarsityPuppets Trayus Rank mod, so if you have that installed you'll see my version (hardly changed, just polished). Also see if you can find the gizka I added, hint it doesn't stray far from the mod it comes with hehehe though you will have to backtrack to find it.

Release date soonish.

90SK 11-06-2011 07:55 PM

Nihilus Mask fix pending on filefront, link soon. Comparison is in the screenshot ^

Dark_Ansem 11-07-2011 02:06 AM

subtle differences that I like.

90SK 11-07-2011 05:19 PM

Thanks, tryin to make it more like a bone mask and less like its made of plastic. Also the rounder eye sockets I think is a necessary change because the concept art looked boss and the in game is overly mean looking IMO.

Just working out some UTI and distribution issues on my robe replacements, and then I'll be releasing it as a collection.

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