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KotOR I Widescreen, 1280 x 800 Help
Posted this in the Holowan Labs section yesterday, but didn't get a response. Still looking for help.
So, as most of you probably know, KotOR doesn't run in widescreen unless you use this patch to mod the .exe. But any patches below 1440 x 900 cause the game to freeze/crash, as stated here: Quote:
I'm able to get the game to run, but I'm unable to get it to downscale to 1280 x 800. I've checked the settings in NVIDIA Control Panel and have tried both aspect ratio and full-screen scaling with "override the scaling mode set by games and programs" turned on, but still I cannot get the game to downscale, and so part of the game is always cut off. If any knows concrete steps to get the game to run in 1280 x 800, I'd love to hear them. I've spent over an hour searching for a solution, but nothing works. Screenshot of how it looks in-game: Link Notice how off-center the menu is because the game isn't scaled down. Help? |
Wow. Haven't seen you since TG's forums went down. Welcome back! :)
Anyway, try 1281x801 and see if that works. I got that info here. As for TSL, I've used the patcher discussed in this thread for years, but in your case you can just .ini hack it to 1280x768, which the game supports natively. |
lol Thanks, I never really posted on here but I couldn't find any solution to my problem elsewhere so I figured I'd ask. I actually saw that thread and read it all and tried the 1281 x 801, and it works quite well but the HUD isn't positioned properly. I don't suppose there's a 1281 x 801 HUD for the override? Or maybe I could figure out how to edit the HUD myself...?
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Which HUD file are you using?
EDIT: A little bit of Googling yielded this thread and, more importantly, this file. I'm going to try it out on my laptop and see what happens. |
Damn, that fits perfectly. Thanks again
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You're welcome. I was just about to post that it worked. :)
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