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-   -   Need help with kotor script (http://www.lucasforums.com/showthread.php?t=208351)

moynal 09-04-2011 07:37 PM

Need help with kotor script
 
I need alot of help with decompiling the make jedi script for kotor not TSL but the original. Does anyone know how to decompile scripts or translate the code? I saw a thread by that agent xim dude and thought keeping the base classes would be cool or just to mess with the script a bit.

harIII 09-04-2011 10:17 PM

This script should work for you, just remember that a lot of the scripts can be used between KOTOR and TSL, it's just that TSL has a few new functions than KOTOR.

Just change "JEDIGUARDIAN" to whatever class you want and then "Mission" to whatever character you want.



void main () {
AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag("Mission"));
}

moynal 09-04-2011 11:17 PM

Quote:

Originally Posted by harIII (Post 2790184)
This script should work for you, just remember that a lot of the scripts can be used between KOTOR and TSL, it's just that TSL has a few new functions than KOTOR.

Just change "JEDIGUARDIAN" to whatever class you want and then "Mission" to whatever character you want.



void main () {
AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag("Mission"));
}

Thanks but what I really need is the ncs to nss conversion of the pdan make jedi script that is used on dantooine like in that mod that agent xim planned on making I think it had you keeping the base class and all. Sorry if I wasn't clear.

harIII 09-05-2011 12:42 AM

Oh, sorry, then I can't help you. I can make scripts but I don't know how to decompile them.

moynal 09-05-2011 09:06 AM

Do you know who can?

harIII 09-05-2011 10:29 AM

You might want to yell at Working Class Hero, I know he's decompiled a script for me in the past.

newbiemodder 09-05-2011 11:42 AM

Go to this sight here:

http://www.starwarsknights.com/tools.php

Go to the Scripting section. There are a couple decompiling applications that can be used to convert .ncs to .nss

moynal 09-06-2011 09:28 PM

I was able to get the script decompiled so now how do I modify it so that you keep your base class through the game. I really want to make a mod like the one that Agent Xim was working on.

Qui-Gon Glenn 09-14-2011 05:32 PM

Post the script. Enclose it with "[ code ] & [ /code ]" tags (without the spaces inside the brackets).

moynal 09-15-2011 08:39 AM

Code:

// Globals
        int intGLOB_1 = 1;
        int intGLOB_2 = 2;
        int intGLOB_3 = 3;
        int intGLOB_4 = 4;
        int intGLOB_5 = 5;
        int intGLOB_6 = 6;
        int intGLOB_7 = 3;
        int intGLOB_8 = 4;
        int intGLOB_9 = 5;
        int intGLOB_10 = 6;
        int intGLOB_11 = 7;
        int intGLOB_12 = 1;
        int intGLOB_13 = 2;
        int intGLOB_14 = 3;
        int intGLOB_15 = 4;
        int intGLOB_16 = 5;
        int intGLOB_17 = 6;
        int intGLOB_18 = 7;
        int intGLOB_19 = 8;
        int intGLOB_20 = 9;
        int intGLOB_21 = 10;
        int intGLOB_22 = 11;
        int intGLOB_23 = 12;
        int intGLOB_24 = 13;
        int intGLOB_25 = 14;
        int intGLOB_26 = 15;
        int intGLOB_27 = 16;
        int intGLOB_28 = 17;
        int intGLOB_29 = 18;
        int intGLOB_30 = 19;
        int intGLOB_31 = 20;
        int intGLOB_32 = 21;
        int intGLOB_33 = 22;
        int intGLOB_34 = 23;
        int intGLOB_35 = 24;
        int intGLOB_36 = 25;
        int intGLOB_37 = 26;
        int intGLOB_38 = 27;
        int intGLOB_39 = 28;
        int intGLOB_40 = 29;
        int intGLOB_41 = 30;
        int intGLOB_42 = 59;
        int intGLOB_43 = 0;
        int intGLOB_44 = 1;
        int intGLOB_45 = 2;
        int intGLOB_46 = 29;
        int intGLOB_47 = 30;
        int intGLOB_48 = 34;
        int intGLOB_49 = 35;
        int intGLOB_50 = 36;
        int intGLOB_51 = 37;
        int intGLOB_52 = 38;
        int intGLOB_53 = 39;
        int intGLOB_54 = 41;
        int intGLOB_55 = 42;
        int intGLOB_56 = 46;
        int intGLOB_57 = 47;
        int intGLOB_58 = 15;
        int intGLOB_59 = 10;
        int intGLOB_60 = 5;
        int intGLOB_61 = 2;
        int intGLOB_62;
        int intGLOB_63;
        int intGLOB_64;
        object objectGLOB_1;
        int intGLOB_65;
        int intGLOB_66;
        int intGLOB_67;
        int intGLOB_68;
        int intGLOB_69;
        int intGLOB_70;
        int intGLOB_71 = 1;
        int intGLOB_72 = 2;
        int intGLOB_73 = 3;
        int intGLOB_74 = 20;
        int intGLOB_75 = 21;
        int intGLOB_76 = 22;
        int intGLOB_77 = 23;
        int intGLOB_78 = 24;
        int intGLOB_79 = 25;
        int intGLOB_80 = 26;
        int intGLOB_81 = 27;
        int intGLOB_82 = 28;
        int intGLOB_83 = 31;
        int intGLOB_84 = 32;
        int intGLOB_85 = 33;
        int intGLOB_86 = 40;
        int intGLOB_87 = 43;
        int intGLOB_88 = 44;
        int intGLOB_89 = 45;
        int intGLOB_90 = 48;
        int intGLOB_91 = 49;
        int intGLOB_92 = 50;
        int intGLOB_93 = 51;
        int intGLOB_94 = 52;
        int intGLOB_95 = 53;
        int intGLOB_96 = 54;
        int intGLOB_97 = 55;
        int intGLOB_98 = 56;
        int intGLOB_99 = 57;
        int intGLOB_100 = 58;
        int intGLOB_101 = 60;
        int intGLOB_102 = 61;
        int intGLOB_103 = 62;
        int intGLOB_104 = 63;
        int intGLOB_105 = 64;
        int intGLOB_106 = 65;
        int intGLOB_107 = 66;
        int intGLOB_108 = 67;
        int intGLOB_109 = 68;
        int intGLOB_110 = 69;
        int intGLOB_111 = 70;
        int intGLOB_112 = 71;
        int intGLOB_113 = 72;
        int intGLOB_114 = 1;
        int intGLOB_115 = 2;
        int intGLOB_116 = 3;
        int intGLOB_117 = 4;
        int intGLOB_118 = 0;
        int intGLOB_119 = 1;
        int intGLOB_120 = 2;
        int intGLOB_121 = 3;
        int intGLOB_122 = 4;
        int intGLOB_123 = 5;
        int intGLOB_124 = 6;
        int intGLOB_125 = 7;
        int intGLOB_126 = 8;
        int intGLOB_127 = 9;
        int intGLOB_128 = 10;
        int intGLOB_129 = 11;
        int intGLOB_130 = 12;
        int intGLOB_131 = 13;
        int intGLOB_132 = 14;
        int intGLOB_133 = 15;
        int intGLOB_134 = 16;
        int intGLOB_135 = 17;
        int intGLOB_136 = 18;
        int intGLOB_137 = 19;
        int intGLOB_138 = 1100;
        int intGLOB_139 = (-6);
        int intGLOB_140 = (-5);
        int intGLOB_141 = (-4);
        int intGLOB_142 = (-2);
        int intGLOB_143 = (-1);
        int intGLOB_144 = 0;
        int intGLOB_145 = 4;
        int intGLOB_146 = 1;
        int intGLOB_147 = 7;
        int intGLOB_148 = 1;
        int intGLOB_149 = 2;
        int intGLOB_150 = 3;
        int intGLOB_151 = 1;
        int intGLOB_152 = 2;
        int intGLOB_153 = 3;
        int intGLOB_154 = 4;
        int intGLOB_155 = 5;
        int intGLOB_156 = 6;
        string stringGLOB_1 = "bastila";
        string stringGLOB_2 = "carth";
        string stringGLOB_3 = "dan13_WP_council";
        string stringGLOB_4 = "g_w_lghtsbr01";
        string stringGLOB_5 = "g_w_lghtsbr03";
        string stringGLOB_6 = "g_w_lghtsbr04";
        string stringGLOB_7 = "dan_wanderhound";

// Prototypes
void sub2();
void sub1();

void sub2() {
        int int1 = GetGlobalBoolean("DAN_EXTRA");
        int int3 = ((GetGlobalNumber("DAN_EXTRA_XP2") + 128) << 8);
        int int5 = (GetGlobalNumber("DAN_EXTRA_XP") + 128);
        int int7 = (int3 | int5);
        if (int1) {
                GiveXPToCreature(GetFirstPC(), int7);
        }
        SetGlobalNumber("DAN_EXTRA_XP", 0);
        SetGlobalNumber("DAN_EXTRA_XP2", 0);
        ShowLevelUpGUI();
}

void sub1() {
        object oPC = GetFirstPC();
        int nGlobal = GetGlobalNumber("DAN_PATH_STATE");
        if ((nGlobal > 0)) {
                if ((nGlobal == intGLOB_148)) {
                        AddMultiClass(3, oPC);
                }
                else {
                        if ((nGlobal == intGLOB_149)) {
                                AddMultiClass(5, oPC);
                        }
                        else {
                                if ((nGlobal == intGLOB_150)) {
                                        AddMultiClass(4, oPC);
                                }
                        }
                }
        }
        CancelPostDialogCharacterSwitch();
        NoClicksFor(0.6);
        DelayCommand(0.5, sub2());
}

void main() {
        object oPC = GetFirstPC();
        if ((((GetLevelByClass(4, oPC) == 0) && (GetLevelByClass(3, oPC) == 0)) && (GetLevelByClass(5, oPC) == 0))) {
                sub1();
        }
        ClearAllActions();
}


I think it is not complete or something.

Qui-Gon Glenn 09-15-2011 02:19 PM

^^^No, the script is complete.

Now, I am at a loss as to what Agent Xim was wanting to do that you are trying to follow up on.... can you provide a link to what you are talking about?

EDIT:

Ok, so perhaps it was a mod that would allow you to *not* be a jedi, and instead keep your normal class for the whole game? I think, due to hardcoding and a great deal of scripts that require certain things of the PC at certain points of the game, that it would be near impossible to not multi-class your PC.

Just changing this script is simple enough though. The subroutine script sub1 is asking the global variable DAN_PATH_STATE what class you chose at the computer, whether guardian sentinel or consular. You would need to change the dialog and scripting for that computer console choice, adding a new value for DAN_PATH_STATE, perhaps we can call it intGLOB_157 (which would need to be declared in the variable list and given a value), and add that to the if/else tree here.

sub2 is a simple subroutine for adding some math derived XP to the PC.

The main script calls asking if the PC is not a Guardian AND is not a Sentinel AND is not a Consular. If this is the case, the PC is none of those things yet, then sub1 checks your choices, multi-classes you accordingly, then calls sub2 to dole out the XP bonuses.

So, there is what is going on in the script :)


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