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-   -   [WIP] MrObiWan's WIP's (http://www.lucasforums.com/showthread.php?t=208711)

Scorge 11-02-2011 12:46 PM

MrObiWan's WIP's
 
Im gonna put all my wip's in this thread


My WIP's


Mandalorian Super Armor Pack

Screens - NOTE: I took out the shoulder pads cause its all black in the model.

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The Others are a Surprise, oh and any Suggestions?

LDR 11-02-2011 03:14 PM

I actually think the Mandalorian armor looks pretty good without the shoulders. Nice skins!

Scorge 11-02-2011 03:27 PM

Ok I got a new batch of screenies and this armor is based on Episode 3 ( The Clone's disguised as Jedi ) Some textures are from the original Mandalorian armor. This is part of the Mandalorian Super Armor pack

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Scorge 11-02-2011 08:42 PM

I have two more screens. And this one actually came out better than I thought! Its a Desert Camouflage Mandalorian Armor - Part of the Mandalorian Super Armor Pack. SPOILER ALERT: This is one of the "Surprises" I mentioned earlier on first post, so if you dont want to spoil the surprise dont click on Spoiler. I'm not forcing you not to see it, just see it if you want, I may make some edits to the armor so it could be more of a surprise anyways. PS: Sorry for the bad quality - it will look much clear and better when its in game.

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Capibara 11-03-2011 02:46 AM

Red robe looks nice (needs some more work though).

The blue mandalorian is too blue, throw in some other color(s) in there.

The chest symbol on the green one needs fixing (nice color scheme in that one btw, i'm not a fan of camouflage in kotor but this one looks kinda nice).

Scorge 11-03-2011 01:21 PM

Quote:

Originally Posted by Capibara (Post 2794675)
The blue mandalorian is too blue, throw in some other color(s) in there.

It is supposed to be blue like that, there is also a Red and Yellow one like that. Same design but different color, however I will change the belt, and add more designs

Scorge 11-04-2011 03:24 PM

I took a try at modeling a new area ( this is my first time making an area ) for a mod I might be working on in the future, Quanon's Turtorial on modeling a new area helped me a lot. Here are some screens on the area. NO TEXTURES YET!


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harIII 11-05-2011 02:07 AM

Not bad, not bad at all. I really like it. Just remember that anyone can make those nifty high quality models we see in games, the only limitation is your imagination. Keep up the good work dude!

Quanon 11-05-2011 06:31 AM

Quote:

Originally Posted by MrObiWan (Post 2794758)
I took a try at modeling a new area ( this is my first time making an area ) for a mod I might be working on in the future, Quanon's Turtorial on modeling a new area helped me a lot. Here are some screens on the area. NO TEXTURES YET!

Looks great! And very clean!
Can I ask what it is? A interiour of a ship or a base? Hideout for some smugglers?

Keep on going, I loove seeing more areas ^_^

Zhaboka 11-05-2011 10:15 AM

Yay! Someone taking the leap into 3D! Looks awesome, dude.

LDR 11-05-2011 10:32 AM

Congrats on the model! Way more than I could do, hehe. :xp:

Fallen Guardian 11-05-2011 10:34 AM

Great job on the area. I'm still trying to puzzle my way through that area of modding.

Dark_Ansem 11-06-2011 02:37 AM

I like how those mandalorians look, so battle-weary.

Scorge 11-06-2011 03:38 PM

Quote:

Originally Posted by Quanon (Post 2794792)
Can I ask what it is? A interiour of a ship or a base? Hideout for some smugglers?

Its going to be a small part of a base. Oh and thanks

Scorge 11-18-2011 06:45 AM

[KotOR] Yavin to Corellia Mod
 
I started a new WIP last week, its a planet mod, which is really the yavin planet in K1 but this mod changes it to be Corellia with a new main plot, side quests, items, and more. So far I have Done Layout, 1 module. Whole main quest was written last night. There will be 9 modules in all, 4, before exchange leader is killed, and another 4 for after exchanged leader is killed, and 1 for Exchange Space Station. I honestly think this can be done, however I will need help with scripting.

The main plot for Corellia is this, SPOILER ALERT!

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I will post screenies by tomorrow, because only 1 module has been started and its 23% done. Also I will keep updated on progress. Another thing as that I am looking for side quest Ideas. Please PM me if you have a side quest Idea.

PROGRESS

Characters: 12%
Dialogue: 6%
Plot: 100%
Story: 100%
Side Quests: 0% <-Not Started
Skinning: 0% <- Not Started
Voicing: 0% <- Not Started
Modules: 12%

Warlord664 11-18-2011 01:42 PM

Sounds interesting.

LDR 11-18-2011 03:26 PM

I'm looking forward to it! If you want help/suggestions with the story, please let me know!

Scorge 11-18-2011 04:11 PM

I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON )

http://img841.imageshack.us/img841/9606/cor1c.jpg

Scorge 11-19-2011 11:26 AM

Today, I took at try at modeling a new lightsaber, and it came out very nice, I need to get a texture for it though. Heres a pic.

I gonna name it " The Exiles Lightsaber "

http://img41.imageshack.us/img41/5779/90591862.jpg

Fallen Guardian 11-19-2011 11:43 AM

It looks good, though a bit wide....It doesn't look like someone in KotOR could hold it.

Scorge 11-19-2011 11:59 AM

Quote:

Originally Posted by Fallen Guardian (Post 2795863)
It looks good, though a bit wide....It doesn't look like someone in KotOR could hold it.

It looks wide in the picture but the radius of it is 2, which is the average radius of a lightsaber in kotor.

Scorge 11-19-2011 04:41 PM

Heres another lightsaber model, this one is the best one I created so far.
http://img804.imageshack.us/img804/9727/saber2k.jpg

However, i need help with Unwrapping UVW map, which it is complicated for me.

I might release this as a mod too.

LDR 11-19-2011 10:31 PM

You seem to be one of those newbie modders that just-so-happens to have their best talent as one of the hardest things in modding (modeling). Well done!

Hilt: awesomeness! :thmbup1:

adamqd 11-20-2011 10:12 AM

great work! :)

UltimateHK47 11-20-2011 04:38 PM

Yeah, this is a fine bit of modding!

90SK 11-21-2011 05:55 PM

Very nice, I especially like the first saber hilt :)
Keep up the great work!

Scorge 12-02-2011 10:45 PM

Sorry for not posting here in a while, but I plan on making a model for KotOR and TSL and the model is going to be the sword of triton from POTC 4. Overall, the sword might be easy except the hand guard part, what do you guys think? I think it can be done, though it could take about a week.....or more than that.

Pic's of the real Sword of Triton

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Rtas Vadum 12-02-2011 11:43 PM

Quote:

Originally Posted by MrObiWan (Post 2795788)
I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON )

You'll want to find 'GUI_yavin_1' under ERFs->Texture Packs->swpctex_gui->G.

UltimateHK47 12-03-2011 01:19 PM

Good luck on that sword!

Scorge 12-17-2011 06:00 PM

Back in Business
 
Hey guys,

I just got 3ds max 2011 today, and well im back to area modeling business and this model is for Ord Mantell in a mod I might announce in a few weeks. All I need to do is add a walkmesh and export! INCLUDING TEXTURES! NOTE: This area model is a settlement of Ord mantell.

SCREENS

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The skybox isn't finished, I just added a cloud texture. Also, if you can't see it, the poly count is 43,096

Disturbed205 12-17-2011 06:04 PM

Amazing! Another great area modeler. Looks great.

Dak Drexl 12-17-2011 08:25 PM

Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better.

But great job!

LDR 12-17-2011 08:59 PM

Dayum! Nice models. Very good for one just starting out.

And what happened to your other model?

Scorge 12-17-2011 09:03 PM

Quote:

Originally Posted by LordDeathRay (Post 2798679)
Dayum! Nice models. Very good for one just starting out.

And what happened to your other model?

Quote:

Originally Posted by Dak Drexl (Post 2798678)
Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better.

But great job!


Quote:

Originally Posted by Disturbed205 (Post 2798673)
Amazing! Another great area modeler. Looks great.


Thanks! And the other Area model, I might not finish, theres still a chance for it to be complete though. Im setting that aside from my other projects.

Zhaboka 12-18-2011 02:07 AM

NICE! I couldn't really imagine it very well when we were talking on the chatbox, but you blew whatever expectations I had outta the sky! Textures could use some tweaking, but DAYUM. That is an absolutely amazing start.

Scorge 12-18-2011 09:22 AM

Took your suggestion guys :). Here is a pic of the tweaked textures.

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Zhaboka 12-18-2011 01:00 PM

Ah, now there is grass! :)

UltimateHK47 12-18-2011 06:15 PM

Love it, another fine bit of modding from MrObiWan.

Scorge 01-10-2012 04:41 PM

Im sorry for not updating this thread in a while (Playing TOR), the reason is that recently (On Christmas) I got TOR, and im addicted to the game. However I will probably show my updates to my WIP's by the 21st.

-MrObiWan

Zhaboka 01-10-2012 09:55 PM

Yay! Your modules show great promise, young one.

(Says the one who's never opened 3DS Max)


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