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-   -   Dual Pistols/Commandos (http://www.lucasforums.com/showthread.php?t=209397)

ShadowDelta92 01-29-2012 05:18 PM

Dual Pistols/Commandos
 
: I found out how cultistcommando has 2 pistols
It's the NPC file i believe
Because I made a new one copying it and made it become the Chiss model
There are 3 possible reasons for this I believe
It could be because he has 2 classes
It might be fp_levitation It might be the sndcombat and sndextra

Tinny 01-30-2012 02:30 PM

Yeah, cultist commandos are sweet, wish they were in the campaign.

Razor_Face 04-07-2012 07:39 PM

Quote:

Originally Posted by ShadowDelta92 (Post 2802892)
There are 3 possible reasons for this I believe
It could be because he has 2 classes
It might be fp_levitation It might be the sndcombat and sndextra

fp_levitation controls the level of force jump power. sndcombat and sndextra control the sounds that the npc makes.
none of those is correct, therefore i am left to assume that the class issue causes the dual pistols. thanks for sharing!

Professor Lamme. 06-04-2012 03:24 PM

make the cultist's rank (not class) to Itcomm

HK-74 06-14-2012 04:52 AM

Funny,I dont remember seeing a dual pistoled cultist...and Ive played this game atleast 10 times...

Tinny 06-14-2012 01:08 PM

They're not in the game, you have to spawn them with cheats.

/npc spawn cultistcommando (or cultist_commando?)

I think.

duster 09-14-2012 09:14 AM

Unfortunetly cultistcommandos can't be used as alys.I tryed alot of times to make them "helpful" but every time i get a cultistcommando with one pistol.Hm.The game may be somehow coded.Or it's from the "class commando"?At least i use
"CLASS COMMANDO
CLASS REBORN"
on my npc's.That way they dodge throwing sabers and blaster bolts.Most times.


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