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Fallen Guardian 06-05-2012 09:11 PM

Area Transition Aborting
Okay then, I've come today to ask a question about area transitioning. Basically, I can't seem to figure out how to make it so the game will play that dialogue that says: "You must gather your party for traveling forth." It doesn't appear to be reliant on a trigger, though I could be wrong...

Anyone got any ideas?

harIII 06-06-2012 07:23 AM

I think it does it by default. If you enter a transition area (waypoint, trigger, or door) and your party is scattered throughout the area, then you will see that dialog I believe.

Fallen Guardian 06-06-2012 09:07 PM

Hmmm, it didn't seem to be doing that for me... but that may have been because I prematurely aborted a conversation upon loading the module. I'll try not doing that and report back.

EDIT: Alright, it worked for only 1 module, but 2 others I was still able to walk through the area transition when my party was splayed across the map. It didn't transit me anywhere, I could just walk into it and walk out.

Hassat Hunter 06-07-2012 02:39 AM

Did you have "abort" waypoint nodes added to these maps?

Fallen Guardian 06-07-2012 06:10 PM

Yes I did. I did not have the actual UTW's present in the module file, but I had the entries in the GIT.

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