Latest Version: 1.0
Supports: KotOR I and KotOR II
Download: Kast's Echo | Deadly Stream
This Recruit Function allows you to recruit NPCs as new party members. It was designed to ease the amount of scripting to make a recruit mod. :cool:
Not-so-long in a galaxy not-too-far away, I once created a recruit script that eased the process of creating a recruit mod for TSL only. It always felt a little unjust that TSL modders should get that burden eased while KotOR I modders still had to suffer through the old (and semi-lengthy) way of coding a recruit script. I think this should both further ease the process of TSL recruitment mods & finally relieve the process for KotOR I recruitment mods somewhat.
This tutorial will not go over the process of making a (existing or new) NPC recruit mod; this tutorial only covers making the script which will recruit the NPC. For a tutorial about the rest of the process of making a recruit mod, see this tutorial by Darth333. :)
Installation and Use
You need to place the “ke_recruit.nss” script in your K1 or TSL override, depending upon the game for which you are making the recruit mod. To use the function, add the line
A) Recruit NPC
First, include this function in your script.
sResRef = The string value of your post-recruitment UTC ResRef
These are the various NPC integer values/variables.
If you also wish to eliminate the original pre-recruited party member from the module, simply include this function in your script.
I thought I'd be nice and show an example of a working script; This is for a K1 recruit mod, but it works the same for TSL aside from NPC integer values.
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