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peppeop 08-27-2012 10:02 AM

Import head with earrings created in gmax
Hi guys, I have this problem:
I want to replace the head of the character "pmhb01" with that one modified by me.
I followed Trex's tutorial. I extracted the files pmhb01.mdl, pmhb01.mdx, pmhb01.tga with kotor tools.
Converted in.acsii with mdlops and imported into Gmax. Here I've created two earrings as new objects using the Tube
tool under standard primitives; I positioned them, converted to editable mesh and selected and linked to
the parent "heads_g" (the objects in the other heads are linked them).
Finally export, ok.
The last step with taina, accept changes to the skin, but does not accept earrings (I tried all combinations)
The last step with mdlops accept all modify, but the head jumps and is also shifts from the correct axis. and in the
movie of introduction does not appear.

Could you help me?
Sorry for my english

Ferc Kast 08-27-2012 10:48 AM

Try this tutorial to compile your edited head model: Link.

Hope that helps fix your head problem. :)

peppeop 08-27-2012 11:52 AM

I'm reading it now. I'll let you know

peppeop 08-30-2012 09:52 AM

Ok, it worked.
Now I have another problem. Gmax doesn't export more .mdl.
Ho provato con altri file, ma non funziona. Ho provato a reiniziare il lavoro, ma quando devo esportare il file .mdl non funziona...
Suggerimenti? a qualcuno Ŕ giÓ capitato?

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