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-   -   [KotOR 1 WIP] High texture for jedi robe's feet (http://www.lucasforums.com/showthread.php?t=210710)

peppeop 09-20-2012 12:30 PM

High texture for jedi robe's feet
 
Hello I just finished editing the jedi robe.
I'm satisfied, but I have a problem.
the texture of the feet is low quality.
I want to attach it to another map with high resolution.
in gmax is okay. But in kotor the change of map is not applied
and the model becomes dark. I did several tests, but
the simple conversion through gmax, makes the model dark.
and does not apply the change of map.
Suggestions?
http://imageshack.us/a/img407/838/75673944.jpg

Uploaded with ImageShack.us
http://imageshack.us/a/img269/9681/73569020.jpg

Uploaded with ImageShack.us

Canderis 09-20-2012 04:16 PM

Gmax has really bad rendering. Look at the feet in the game, probably will work better.

peppeop 09-21-2012 11:17 AM

this is the armor standard. become dark with the simple export-import.
The arms are two separate elements, to which I have assigned new texture.
But not import the change
http://imageshack.us/a/img10/8738/39605360.jpg
I saw that some heads have 2 tga file reference.
it is possible do the same for jedirobe,armor,clothes?
Who can tell me how to avoid obscuring robes?
thanks

peppeop 09-21-2012 01:51 PM

at the end you were right. in kotor is best.:D
I have another request. in the head, from some angles appears the line of conjunction of the texture. is a trifle, which disappears when the camera gets closer. But I want to know if it happened to someone else, and if it can fix:smash:
thanks
http://imageshack.us/a/img856/3876/59621150.jpg

Canderis 09-21-2012 04:29 PM

That's a common issue. Nothing I know of can fix that. I usually only see it in tsl though.

peppeop 09-21-2012 06:51 PM

ok, so this is all
:3pdance:


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