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peppeop 09-20-2012 01:30 PM

High texture for jedi robe's feet
Hello I just finished editing the jedi robe.
I'm satisfied, but I have a problem.
the texture of the feet is low quality.
I want to attach it to another map with high resolution.
in gmax is okay. But in kotor the change of map is not applied
and the model becomes dark. I did several tests, but
the simple conversion through gmax, makes the model dark.
and does not apply the change of map.

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Canderis 09-20-2012 05:16 PM

Gmax has really bad rendering. Look at the feet in the game, probably will work better.

peppeop 09-21-2012 12:17 PM

this is the armor standard. become dark with the simple export-import.
The arms are two separate elements, to which I have assigned new texture.
But not import the change
I saw that some heads have 2 tga file reference.
it is possible do the same for jedirobe,armor,clothes?
Who can tell me how to avoid obscuring robes?

peppeop 09-21-2012 02:51 PM

at the end you were right. in kotor is best.:D
I have another request. in the head, from some angles appears the line of conjunction of the texture. is a trifle, which disappears when the camera gets closer. But I want to know if it happened to someone else, and if it can fix:smash:

Canderis 09-21-2012 05:29 PM

That's a common issue. Nothing I know of can fix that. I usually only see it in tsl though.

peppeop 09-21-2012 07:51 PM

ok, so this is all

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