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-   -   Laming Protect (http://www.lucasforums.com/showthread.php?t=211112)

Darth*krisz 09-23-2012 10:28 AM

Laming Protect
 
Hello.
I need a little help.I need a chat protect code.
Please if some body know please help me

Fighter298 09-30-2012 04:30 PM

Here's what was done in Legacy OJP. I made a small modification so you can still be damaged in a duel.

In bg_pmove.c, in the void PmoveSingle (pmove_t *pmove) function change this:

Code:

// set the talk balloon flag
        if ( pm->cmd.buttons & BUTTON_TALK ) {
                pm->ps->eFlags |= EF_TALK;
        } else {
                pm->ps->eFlags &= ~EF_TALK;
        }

to this:
Code:

// set the talk balloon flag
        if ( pm->cmd.buttons & BUTTON_TALK ) {
                pm->ps->eFlags |= EF_TALK;
                if ( !pm->ps->duelInProgress )
                {
                        pm->ps->eFlags |= EF_INVULNERABLE;
                }
        } else {
                pm->ps->eFlags &= ~EF_TALK;
                if ( !pm->ps->duelInProgress )
                {
                        pm->ps->eFlags &= ~EF_INVULNERABLE;
                }
        }

If you don't want the green bubble to appear when you are chatting, modify this code in cg_players.c in the void CG_Player( centity_t *cent ) function from:
Code:

if (cent->currentState.eFlags & EF_INVULNERABLE)
        {
                CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader );
        }

To this:
Code:

if (cent->currentState.eFlags & EF_INVULNERABLE)
        {
                if ( !(cent->currentState.eFlags & EF_TALK) )
                {
                        CG_DrawPlayerSphere(cent, cent->lerpOrigin, 1.0f, cgs.media.invulnerabilityShader );
                }
        }



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