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-   -   [WIP] JC's WIP (http://www.lucasforums.com/showthread.php?t=211209)

JCarter426 10-08-2012 08:25 PM

JC's WIP
 
Here's one of them WIP threads people sometimes make. This one is JC's. I'm not working on any large mods but I am messing with the game constantly, so I'll upload little things from time to time.

So, what am I working on at the moment? On a whim I started working on a new weapon type... here's a little hint:
View page
YouTube Video

Sithspecter 10-08-2012 08:37 PM

Pazaak cards? Yikes!

Fallen Guardian 10-08-2012 08:47 PM

So kill a man with a card? I could swear I've heard that before.

logan23 10-08-2012 09:42 PM

lol!

Love the video.

First thought was Marvel's Gambit character

Also thought 52 card pickup....

Keep up the great work- look forward to your experiments and progress with these ideas!

Sith Holocron 10-09-2012 01:38 AM

Quote:

Originally Posted by logan23 (Post 2820792)
First thought was Marvel's Gambit character

If Angry Birds can do a crossover with Star Wars, why not Marvel? In fact, I recall Dak Drexl was going to put Stark as a weapons merchant into K1 once upon a time.

Interesting weapon, that's for sure!

JCarter426 11-18-2012 08:27 AM

Just a little something I made this morning (click for full size)...

http://i243.photobucket.com/albums/f...04-72thumb.png

Sith Holocron 11-19-2012 02:16 PM

Quote:

Originally Posted by JCarter426 (Post 2823356)
Just a little something I made this morning (click for full size)...

How much larger is your new texture? If that is what has changed, do you also have a "red lights" version for when the Citadel Station has that invasion problem later?

JCarter426 11-19-2012 04:03 PM

64 times as many pixels, making for one whopping file size. I haven't done the red version as I don't need it immediately, but I saved everything so I can get around to it. I might also adjust the buildings to make them look less flat.

I should mention that because of sloppy modeling, it doesn't look all that great in 204TEL. Now that you can see it clearer, the sloppiness is more obvious.

Sith Holocron 11-19-2012 06:54 PM

Seeing as that texture was one of my (many) requests, I would love to get a copy once both colors are complete. iIRC, both of the colors reside on the same texture on the original.

JCarter426 11-19-2012 07:12 PM

I was bored earlier, so I whipped up a red version. While I was there I noticed the Ravager texture, as well as the textures for some Sith fighters, are rather horrible, so I might take a look at them later. And of course the laser fire colors are swapped, so I'll reverse them while I'm at it. I am wondering if they are used correctly elsewhere in the game, and if it's the same texture, however.

JCarter426 01-02-2013 08:51 AM

So I'm primarily working on a K1 version of the toolbox; however, the engine doesn't support some features, so it's slowing me down a bit. The cloning function is a particular problem because it's impossible to grant feats and powers. Therefore I'll need to generate some UTCs by hand. I'm still considering exactly how much work I'm willing to do for this function, but in the meantime I've been working on this:

http://i243.photobucket.com/albums/f...ps25ae2652.png

What the hell is it? Well, once it's complete, it will allow me to generate a character's stats based on my input, faithful to the game's level up system; I don't want to have to make any blind guesses. While I was editing this, I realized it could be useful for generating realistic NPC stats in mods, so I'm going to include it in the toolbox.

VarsityPuppet 01-02-2013 12:09 PM

That is awesome JC!

LDR 01-02-2013 07:46 PM

Oh I'm going to have a field day with this once it's finished! Keep it up!

JCarter426 01-07-2013 11:01 AM

I thought I should drop by and assure you all I'm not being lazy... far from it...

http://i243.photobucket.com/albums/f...ps08e987f6.png

(Click for a much, much larger version on MediaFire... because I broke Photobucket. :xp:)

It's a rather intense operation, and it's almost fully functional.

JCarter426 02-04-2013 03:30 PM

Well, I was distracted by some other work for almost a month, but I just finished the spreadsheets this afternoon. The K1 toolbox still has a ways to go, so in the meantime, here are the spreadsheets:

Download
Tutorial

If you're using an older version of Excel, download the compatibility patch and install it before running. Enable macros. Only change cells that are light blue.

There are ten spreadsheets included Character Sheet is the blank template for you to use as you like. Tables is vital to all the other sheets' function, so don't edit it. The rest are examples I left for your reference - templates for each of the game's classes, based on all the recommended choices, though I had to make a few educated guesses; I'd appreciate any feedback on these, as I am using them for the toolbox.

If you have any issues, let me know.

Fallen Guardian 02-04-2013 04:55 PM

Wow, this is pretty cool. I only just played around with the Character Sheet but still, nice work.

Xavier1985 02-05-2013 02:15 PM

make the cards have the frag grenade r plasma grenade effect and AoE damage, then gambit here we come :D

Mandalore5 02-05-2013 03:08 PM

The work in this thread - all of it - is truly excellent.

JCarter426 02-05-2013 04:11 PM

Thanks, everyone! Working on the K1 toolbox as we speak; I expect to have it done this week, at least in beta form.

JCarter426 07-12-2013 01:37 PM

I decided to take a crack at a mod I attempted years ago but was unable to complete:
Show spoiler

All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox.

Zhaboka 07-12-2013 06:46 PM

Woot!

Fair Strides 2 07-12-2013 07:06 PM

Quote:

Originally Posted by JCarter426 (Post 2835243)
I decided to take a crack at a mod I attempted years ago but was unable to complete:
Show spoiler

All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox.

Any hints? :raise:

JCarter426 07-12-2013 09:23 PM

Here's one:
Show spoiler

And everything's finished. Just needs a bit of testing before I release it, probably tomorrow.

KaelVirum 07-12-2013 09:30 PM

Looks like a very nifty way of bypassing Bao-Dur to build your lightsaber. Me likey!

Fair Strides 2 07-13-2013 12:28 AM

Quote:

Originally Posted by JCarter426 (Post 2835284)
Here's one:
Show spoiler

And everything's finished. Just needs a bit of testing before I release it, probably tomorrow.

I'm still lost, so I'll wait until then. :)

JCarter426 08-23-2013 01:28 AM

Because people are always asking for the K1 toolbox and it's practically done and I've been too busy/lazy to finish the final 4-6% of it, I decided to give you all beta access. BETA! It comes with the caveat that it's even more likely to break your game than usual. And I haven't written the readme yet. What's there is there.

Fair Strides 2 08-23-2013 11:43 AM

Quote:

Originally Posted by JCarter426 (Post 2837090)
Because people are always asking for the K1 toolbox and it's practically done and I've been too busy/lazy to finish the final 4-6% of it, I decided to give you all beta access. BETA! It comes with the caveat that it's even more likely to break your game than usual. And I haven't written the readme yet. What's there is there.

Thanks, JC! The TSL one was nice, but I haven't seen a cheat swiss-army knife for K1 since I joined the community! This will make a few projects simpler. :P :D

JCarter426 09-30-2013 12:42 PM

Mm, very much so. I've noticed some errors and added some things to both versions, so I'll do a new release... but not quite so soon, because I'm busy. I'm just letting it be known that it's on my mind. In the meantime, there's this:

View page
YouTube Video

milestails 09-30-2013 01:50 PM

That looks bad to the bone!

Have to ask about the helmets though....are they part and parcel of the new weapon type?

JCarter426 10-01-2013 01:48 PM

Yeah, they're my artillerymen. A couple new head models, ripped from the those Sith troopers and reskinned - blue as you saw, plus silver and black. Here's a better look at them:
Show spoiler

Unfortunately, they don't animate because I couldn't figure that out. But they're helmets, so it doesn't look too bad. Fine for NPCs who aren't going to do much.

milestails 10-01-2013 05:38 PM

I thought of the Sith Soldier helmet and Mass Effect when I first saw them.

Would definitely download and use

Fallen Guardian 10-01-2013 06:54 PM

Looks pretty awesome - especially the grenade rifle.

logan23 10-01-2013 08:58 PM

Great Job!

love the video

Zhaboka 10-02-2013 03:17 AM

Mmmm, the combination of the grenade launcher and the helmet is pure sex.

JCarter426 10-05-2013 01:19 PM

Thanks, everyone... all those explosions really lag the game though!

JCarter426 11-20-2013 12:20 AM

More fun with explosions:

View page
YouTube Video

This time I've written a script to generate visual effects at a random location within a set radius, at random intervals. For now they are merely visual effects; I'm still working on scripting the damage and other special effects, like I did with the rocket launchers.

Zhaboka 11-20-2013 01:07 AM

That is so cool. The snow is also amazing.

Sith Holocron 11-20-2013 05:04 AM

Quote:

Originally Posted by JCarter426 (Post 2840431)
This time, I've written a script to generate visual effects at a random location within a set radius, at random intervals. For now they are merely visual effects; I'm still working on scripting the damage and other special effects, like I did with the rocket launchers.

Might this also be available for KotOR1 as well? I imagine that have that "lasers from the sky" bit might be fun for those making a machinima of the destruction of Taris . . . not unlike this mod for JKA.

View page
YouTube Video
(Destruction part of the mod starts at about 1:39)

newbiemodder 11-20-2013 08:12 AM

Real nice JC...very cool...nice reskin there as well on Dantooine.

There is a Random Explosion Script in Tutorials also but yours seems more detailed.

L0ki194 11-20-2013 03:50 PM

Wow that's awesome! And a snowy Dantooine? I DEFINITLY want that as a mod...

The lasers raining from the sky makes think there should be a mod where you witness the destruction of the Jedi Academy on Dantooine as if you were there.

Now my urge to make this idea real is intensifying.... but I've got no experience to make such a mod.... : /


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