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Need help w/ P1 - P5 params in DLG Editor for script
Hello,
I want to call a force power from an armband in-game but I'm not sure how to do this. From what I can tell, I'm supposed to use the k_sp1_generic.ncs script. However, I'm not very good at reading hex once the script decompiles, so I've been unable to tell what I need to plug in to the P1 - P5 parameters and the String parameter in DLG Editor to get the force power(s) to activate once firing the script. I've only gotten as far as putting k_sp1_generic in Script #1. Any help would be appreciated. Thanks! ~DN |
KotOR Tool --> KotOR II --> BIFs --> Scripts --> Scripts, Source --> k_sp1_generic.nss . ;)
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I've come across this already, but k_sp1_generic.nss just gives me:
Code:
//:: k_sp1_genericCode:
case FORCE_POWER_DRAIN_LIFE:Sorry, I'm very new to this! Any clues I should be looking for? |
I'm pretty sure there's no pre-defined "cast force power" script in either KOTORs. You should have to create one yourself.
And I am not sure it's even possible to cast one in dialogue instead of during 'gameplay'... |
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These are already defined. If you wish to modify it to suit your needs, please post the text for that up here please. My modding comp's down, so I can't myself. |
Playing animations is different from actually casting the spell.
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Dang it! If only I had my modding comp up and running!!! |
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